Homebrew Manticore Species Details
An almost extinct species created from demons, Manticores are widely feared for their incredible strength and power. Manticores now exist from curses and pacts formed from a demon. Humanoids, with lion-like features, and a scorpion tail. These are the facts you need to know about these incredibly strong beasts.
A Curse
Manticores have been around since ancient times, but have slowly evolved over time to become more humanoid instead of monstrous. They originated as a form of demon, but broke off and evolved into their own species entirely.
However, manticores were widely feared and slowly being hunted to extinction, similar to their demon brethren. Despite growing to be more human-like, they were still thought to be dangerous and demonic. Now, the only known way for a manticore to exist is through a curse or a pact with a demon. Some even suggest manticores may be a form of half-demon, although they broke off from demons hundreds of years ago.
Appearance
Manticores are tall, powerful humanoids ranging from 6-7ft tall. They have long, warm coloured hair(anything from pink, to red, to orange)that grows extremely quickly, and is often naturally styled like a mane. They have dark fur that grows on their neck, arms, back and legs. Instead of human ears, they have two lion ears on either side of their face that match the colour of their fur, and fluff inside that matches their hair. Small tusks stick up from their bottom jaw. Two dark horns protrude from their temples, and match the dark red shade of their long scorpion tail. They have either amber or brown eyes that glow dimly in the dark.
Manticore Traits
The curse has caused you to manifest a variety of traits you share with other cursed Manticores.Age
Manticore live up to however long their race was before they got cursed. The curse doesn't affect how old they are or how long they live for.
Size
Manticores are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Stinger
As a bonus action, while taking the Attack action, you can flex your tail to make an unarmed attack against an enemy within 5 feet of you. On a hit, the target takes 1d4 piercing damage. You are proficient with this attack. Your tail stinger is considered a finesse weapon.
Fire Breath
You can use your action to exhale destructive fire. When you use your breath weapon, each creature within a 15 foot cone must make a dexterity saving throw. The DC for this saving throw equals +8 your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.
Damage Resistance
You have become familiar with both fire and poison. You are resistant to fire and poison damage.
Scorpion Sting
Once per short rest as an action, you cab nake an attack roll against a single target within 5 feet. The target will take 1d4 + Strength Modifier in piercing and 2d6 in poison damage on a hit and the target must make a constitution saving throw. The target takes half the poison damage on a success. The target becomes paralyzed on a failed save, it can remake the saving throw to end the effect on the start of its next turn. The DC for this saving throw equal 8 + your consitution modifier + your proficency bonus. The inital poison damage increases to 3d6 at 6th level, 4d6 at 11th level and 5d6 at 16th level
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