Homebrew Daywalker Vampire Species Details

You do not suffer any effects of being in direct sunlight or running water.

You are susceptible to fire and radiant damage (you take an Extra 1D10 Damage from either).

You are resistant to any type of non magical damage not made with a silvered weapon.

At 1st Level You regain 5 hit points per round on your turn. (this increases by 5 at 5th,10th,15th, 20th) this effect does not function for that round if u were previous struck by a silvered weapon.

you are required to feed on blood once per day for each day you go with out feeding you suffer 1 level of exhaustion. If u reach level 3 exhaustion you become feral and suffer the effect of confusion spell.

You are immune to poison and disease.

You cannot be charmed or put to sleep by magical means.

You cannot be healed by normal means. (ex: cure wounds) Necrotic Damage heals you for equal to the amount of necrotic damage dealt even granting temporary hit points up to a max of 20

You have a multi attack unarmed strike: 2 scratches and 1 bite 

Scratches deal 1D4+Strength Mod

If successful on both scratches target is considered grappled and you can bite dealing 1D8+Strength Mod Necrotic Damage regaining hit points equal to damage dealt from bite. This reduces the targets maximum hit points until the end of your next turn. If this was a willing target there maximum hit points is reduced by 10 until they take a long rest.

When reduced to 0 hit points you revert to mist form instead of falling unconscious, your speed is 1/2, you can move thru any space or occupy any space, you cannot attack or take any kind of action other then move. attacks made against you are at a disadvantage, If hit you then fall unconscious having to make death saving throws.

While in mist form your health regens as normal but you are unable to take solid form again until you reach 1/4 of your maximum hit points

If you are reduced to 1/2 your hit points while in mist form before reverting to solid form you are killed 

 

 

Daywalker Vampire Traits

Daywalkers have superior predatory instincts they are very strong and agile very charismatic

Predatory Instincts

The Vampire blood in you grants improved initiative

Ability Score Increase

Gain +1 Dexterity, +1 Strength, +1 Charisma

Superior Darkvision

You are able to see in the dark as if it was dim lighting up to 120ft

Feat Mastery

At levels that you are allowed to select an ability score increase or a feat you gain an additional feat if you chose the ability score increase you are able to gain a feat as well

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