Homebrew Galvanic Mechamorph Species Details

Galvanic Mechamorphs are a techno-organic species with a gel-like body composed of small cell-like creatures called nanites. They have a green color scheme and have one cyclopean eye in the center of their face. Their bodies are covered entirely in a circuitry pattern that can vary from Mechamorph to Mechamorph. They can be slim, fat or muscular. Galvanic Mechamorphs can come in a variety of other forms as well, some of them resembling animals, and some appearing as trees and other plants. As they come in various shapes and forms, the large variety of silhouettes make it difficult to distinguish female Mechamorphs from males. The sole confirmed female Mechamorph has head proportions much more in line with that of a human, with a developed forehead and chin. She also has a more voluptuous figure and a comparatively shorter torso. Her legs were much longer than most of the males, but like other Mechamorphs, her arms reach past her knees.

Galvanic Mechamorph Traits

Galvanic Mechamorphs are a techno-organic species with a gel-like body composed of small cell-like creatures called nanites.

Ability Score Increase

Galvanic Mechamorph gain either a bonus 2 to constitution and a bonus 1 to intelligence or a bonus 2 to intelligence and 1 to constitution.

Alignment

Galvanic Mechamorphs are quite an ordered species and so typically align to the lawful alignment

Size

Galvanic Mechamorph are taller than humans going to around 8 feet height wise and weighs in at around 145 lbs and are considered medium in size class.

Age

Galvanic Mechamorph don't have an aging cycle nor do they die of age.

Speed

Galvanic Mechamorphs have a base walking speed of 40 feet.

Language

A Galvanic Mechamorph have a preloaded database of all recorded languages meaning you understand all languages that are from a species but does not include languages that are other worldly.

Laser Eyes

Galvanic Mechamorph eye is capable of firing lasers which relies on either intelligence or constitution and has two attack variants the laser blast which forces a dexterity save and deals 6d8 radiant damage and recharges on a 12 on a d12, then they also have the laser beam which is a roll to hit and deals 3d6 + laser stat and recharges on a 3-4 on a d4. (You will have to create a custom action)

Regeneration

Galvanic Mechamorphs have a natural regeneration which heals their constitution or intelligence modifier in health at the start of their turn and anything they are attached to has a regeneration depicted by the DM.

Technological Upgrade

an attach to anything technological (Sentient then roll a versus using constitution or intelligence whichever is higher for the creature the winner gains control and whenever damaged or once per every three rounds the versus is forced again. However, if all parties agree it can work symbiotically). Bonuses are depicted by DM

Overcharged

Galvanic Mechamorph are vulnerable to lightning damage.

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