Homebrew Batfolk Species Details

Lifestyle

Batfolk are quite shy but confident creatures that normally are found in groups of six that will fight each other. They are only loyal to that group and might fight other batfolk of different alignments to them.

Appearance

Most batfolk are either pure black or white skinned with smooth skin and silky wings that sprout out of their shoulder blades allowing for full use of their arms in flight. Their eyes are lacking of pupils and irises that are either black or white

”It’s eyes were the first thing I saw, pure white pools with a distinct lack of pupils as if it was but a void. It lay clinging upside down on my roof when I entered, two katana in its hands that were free. It’s wings were made of silk as they rapped around me whilst it’s claws dug into my lower back. The sound of my young child seemed to startle it like a memory before it gave what could be mistaken for an apologetic look before it disappeared into the darkness”

anonymous writer

Alignment

Most batfolk are chaotic neutral so they can ally with their friends only.

Batfolk Traits

Batfolk were born and live at night time in the sky and so have developed superior senses and agility.

Dark vision

Can see in black and white up to 60 feet, seeing dark light as dim light and dim light as normal.

Wing claws

You can use a 2d4 roll to determine piercing damage at the end of your turn to any enemy within 10 feet of you and you move to them.

Air agility

If you are actively flying and are targeted for a physical attack you can roll a 1d20 plus your dexterity (agility) modifier to dodge the attack if you roll a 16

Dark sights

If you are in dark light you can automatically hide form enemies that can’t see in dark light.

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