Homebrew Dwarf (Darksun) Species Details
Dwarves form a good part of the people encountered in the Tablelands.
These strong and devoted beings live to fulfill their focus, a task they choose to devote their lives to. Stubborn and
strong-minded, dwarves make good companions, even though their usual focused nature can tend to be bothersome.Personality: Dwarves prefer to occupy themselves with meaningful tasks, and often approach these tasks
with an intensity rarely seen in other races. As such, dwarves make excellent laborers, and take great pride in their accomplishments. However, their stubbornness can lead to difficulties. Dwarves will sometimes fail to listen to reason, attempting to accomplish what are impossible tasks. Dwarves live for their focus. Dwarves that die while being unable to complete their focus return from the dead as banshees to haunt their unfinished work. A dwarf also rarely divulges his focus to anyone.Physical Description: The dwarves of the Tablelands stand 4 1/2 to 5 feet tall, with big muscular limbs and a
strong build. They weigh on average 200 lbs. Dwarves are hairless, and find the very idea of hair repulsive. They
have deeply tanned skin, and rarely decorate it with tattoos. Dwarves can live up to 250 years.Relations: A dwarfʹs relation with others is often a function of his focus. People that help the dwarf
accomplish his focus or share his goals are treated with respect and considered good companions. There is little room for compromise, though, with those that disagree with the dwarf’s focus. If they hinder the dwarf, they are considered obstacles that must be removed. Community is important to the dwarves. Dwarves have a very strong racial affinity. They rarely share their history with non–dwarves; it can take years for a stranger to gain enough trust to be admitted into a Dwarven family circle.Dwarven Lands: There are three main Dwarven settlements in the Tablelands: Kled, located near the city‐
state of Tyr, and the twin villages of North and South Ledopolus located in the southwestern edge of the
Tablelands. Some Dwarven communities have developed in the city‐states and in some small villages, while other dwarves have taken up residence with the slave tribes of the wastes.Magic: Like most peoples, dwarves have an aversion to wizardly magic, and they are the least amenable to
changing their minds about anything. Dwarves rarely take to the wizardly arts; the few that do are usually
shunned from respectable Dwarven society. Some dwarves will travel with a wizard who proves himself a
worthy companion, but few dwarves will truly ever trust a wizard.Psionics: Like almost everything that they do, dwarves take to psionics with a vengeance. They make formidable egoists and nomads.
Religion: Dwarven communities are ruled by their elders; dwarves are particularly devoted to their
community leader, the Urhnomous. Dwarves typically worship elemental earth. Fire is sometimes worshiped for
its destructive power and water for its healing nature. Air’s intangibility and chaotic nature attracts few Dwarven worshippers. Dwarven druids are unusual, and tend to devote themselves to a particular area of guarded land
Dwarf (Darksun) Traits
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.Defiled Skin
You have a +2 bonus on saving throws against spells and other magical effects.
Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment
Dwarves tend towards a lawful alignment, with most members either good or neutral.
Their devotion to following the established hierarchy in their village means they tend to follow the rules, sometimes to the point of ridicule
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
You can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Dwarves can function fine with no light at all.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Weapon Training
You have proficiency with the urgrosh.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarven Focus
You gain a +1 bonus on all checks directly related to your focus. This includes a skill bonus, an attack bonus, a damage bonus, or a saving throw bonus, or even a bonus to manifestation or spell save DCs.
Languages
You can speak Common and Dwarvish. Dwarves dislike learning any languages besides those specifically necessary towards the completion of their focus, and will rarely speak Dwarvish in the presence of outsiders.
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