Homebrew Zora Species Details

The Zora are an amphibious race, native to the waters of Hyrule. They are split between the fish-like Sea Zora and the reptilian River Zora. 

Zora Traits

Your Zora character has traits they share with other Zora.

Ability Score Increase

Your Dexterity score increases by 1, and your Charisma score increases by 2.

Age

Zora age much slower than humans and Hylians, and reach adulthood at the age of 100. They can live for several centuries.

Size

Zora are much taller than humans, reaching around seven to ten feet in adulthood. Zora royalty can grow to even taller heights, from roughly twelve feet to the size of a house.

Speed

Your base walking speed is 30 feet, and your base swimming speed is 40 feet.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and darkness as if it were dim light.

Amphibious

You can breathe in air and water.

Aquatic

If you have not submerged in water within 3 days, at the end of every long rest you take 1 level in exhaustion. You lose all levels of exhaustion after submerging in the water again.

Zora Weapon Training

You have efficiency with the longsword, spear, javelin, and trident.

Languages

You can read, speak, and write Common, Aquan, and Primordial.

River Zora

The River Zora, otherwise known as Swamp Zora, are aquatic, reptilian creatures. While they are largely territorial and hostile, they won't attack travelers if treated with respect, and will often assist them on journeys to repay a debt of gratitude.

Fire-Breathing

River Zoras have the ability to spit fireballs at their enemies. 

Natural Weapons

The River Zora have sharper teeth than their saltwater counterparts, and are capable of using their teeth as a natural weapon.

Sea Zora

The Sea Zora are an amphibious race that reside in the waters of Hyrule. They are humanoid, fish-like creatures, with long tail fins on their heads, webbed feet, and long fins protruding from their elbows. They have stronger magical abilities than their freshwater counterparts.

Fin Blades

Your fins serve as a natural weapon, sharp enough to serve as a pair of swords. 

Electric Weakness

You are vulnerable to lightning-based attacks.

Waterfall Climber

You are capable of ascending waterfalls with little to no difficulty. 

Hydrokinesis

You know the cantrip shape water.