Homebrew Necrofriggian Species Details

Necrofriggians can breathe a wind or beam that reduces the temperature surrounding it, turns to ice constructs mid-air or upon touching a target, or encases a target completely in ice. Their breath can be as strong as wind.

Necrofriggians can freeze strong adhesives using their ice breath and make them brittle.

Necrofriggians can fly using their wings, as well as levitate.

Necrofriggians can become intangible.

Necrofriggians have enhanced strength, as they were able to carry a human while keeping steady flight.

Necrofriggians are rather durable. Despite this, Necrofriggians prefer to use their intangibility to avoid being hurt.

Necrofriggians are quite agile, as they are capable of dodging attacks while flying.

Necrofriggians are immune to extreme temperatures, both hot and cold.

Necrofriggian Traits

Necrofriggians are a genderless, insectoid species with wings and antenna that can fold up into a hooded robe (much akin to a poncho), giving them the appearance of a phantom.

Ability Score Increase

Your Dexterity score increases by 2, your Strength score increases by 1, and your Constitution score increases by 1.

Age

Young necrofriggians grow quickly. They walk and fly right after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size

Necrofriggians have a blue body with black and white spots on their arms and legs that resemble ice chunks, a light blue torso, and large pale green eyes. They have three pointed fingers and a thumb on each hand and two toes on each foot and a third toe-like extension on their ankles

Speed

Your base walking speed is 30 feet. Your base flying speed is 60 feet.

Frigged breath

Necrofriggians are capable of breathing a wind or beam that reduces the temperature surrounding it, turns into ice constructs mid-air or upon touching a target, or encasing a target completely in ice. Their breath can be as strong as wind.

Icy breath

You can use your action to exhale friged air. When you use your icy breath, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Dexterity modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage immunity

You have Immunity to the cold and heat.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Ice claws

You freeze the water vapor around you onto your hand, making them razor-sharp. You can attack with this newly created ice for 1d4 slash plus 1d4cold.

Intangibility

As a bonus action, you become intangible and invisible. You can move through any object while you are in this state; you can stay in this state for your level and dex modifiers as minutes. You spend another bonus action to come out of this state. If you are inside an object, you take 4d10 blunt damage and are thrown out in a random direction. if inside a creature you both make a con save the creature with the lower save takes 2d6 blunt damage.

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