Homebrew Endurions Species Details
Living deep within the forests of Primus, the Endurions are a normally peaceful race, who value the arts above all else. Similar to small humanoids, they differ with a variety of animal like features. They usually live in tribes grouped by type, though some tribes have all types. They are fascinated with mastering their craft, weather it is music, theater, crafting, or war. But despite their small stature with the tallest one of them being two feet tall- they can be fearsome when provoked. Only a suicidal fool would dare anger an Endurion blademaster.
Small but Powerful
While the Endurion race is a tiny one, with their height ranging from 1-2 feet and weight 10-20 pounds, they are by no means weak. Endurions possess strength only a little weaker than the average human. This coupled with nimble hands result in skilled craftsmen. An Endurion training in the ways of combat is a mighty foe, combined with immeasurable experience. And Endurions have plenty of experience.
Timeless Youth
An Endurion can live up to 5000 years old, with much of that being its childhood. For the first 4000 years of life an Endurion is childlike. This allows them to fuel their creativity, and give them a sense of adventure. Most members of other races find this odd, as even in combat Endurions are often smiling, as if it was just a big game.
The Magnum Opus
Once an Endurion reaches the age of 4000, it is like a switch has flipped in their minds. They mature rapidly, often becoming ‘adultlike’ in 2-3 days. After this they often go on to construct their ‘Magnum Opus’, something that uses all they have learned in their youth to create a single thing. What that thing is is up to the crafter, and can vary wildly. While a theater Endurion may create an amazing play, a war Endurion may create and master a style of combat.
A Lust for Adventure
When in their youths Endurions generally decide to head off into the world, in order to find inspiration. This is a very special event among Endurion families, as the journey will usually take a few thousand years. Often those that set out will never see their families again, as those that have matured will only live for a thousand years or so. Adventuring gives a new perspective to the childlike Endurions, allowing them to be more free in their pursuit of the arts. Adventure has inevitably led them to meet with other races.
- Elves: Tall fellows, a bit haughty, but a nice bunch when you get to know them. They appreciate nature like us, so that's good.
- Dwarves: Though a bit rough around the edges, they know how to have a good time when you give them something to drink. And their metalworking, wow.
- Humans: A bit greedy, but they're almost as varied as us. Though when they fight amongst themselves or can get a bit annoying.
Arts
The main philosophy of the Endurion race is to find a form of art, and master it throughout life. These arts are mainly categorized into four types.
- Music: Fascinated by the sounds of the world, Music Endurions generally go the route of the bard, spreading their tales through song. Often easy going and talkative, they are the most likely to wander the world.
- Theater: Similar to the Music Endurions, Theater Endurions love to tell stories to their audiences. Though the most deceptive of the arts, they usually become both bards and rogues, hiding in the shadows and learning secrets.
- Crafting: The most likely to stay home instead of adventure, Crafting Endurions love tinkering with whatever they can get their hands on. Often their Magnum Opus revolutionizes their study.
- War: Unlike the other arts, War Endurions don’t focus as much on creating. They more think of fighting as an art form. Mastering their weapon is the goal, and the pinnacle is reached when one creates a fighting style all their own.
Endurion Names
Endurions generally name their children after past great beings in each art. This means that they are usually gender neutral.
Music names: Vorgel, Matthias, Zarack, Darin
Theater names: Teran, Maronse, Lightair
Crafting names: Pheroe, Carshal, Kelthar
War names: Darius, Drakatus, Jondock
Endurions Traits
Your diverse society has gifted you several traits.Ability Score Increase
Your Charisma score increases by 1.
Age
Endurions live for up to 5000 years, reaching maturity during their 4000 year. This 1000 year time period is the only time mating can happen.
Alignment
Endurions are generally neutral, focusing on their arts over any ideas of good and evil, though some do tread into that territory.
Size
Endurions range from 1-2 feet in height and have average builds. Your size is tiny.
Speed
Your base walking speed is 25 feet.
Keen Senses
You have advantage on all perception rolls.
Darkvision
Using your animal like features, you are able to see in dim light as if it were day, and darkness as if it were dim. This goes for 60 feet.
Languages
You are able to speak, read, and write Common and speak Endurite. Endurite is a musical sounding language, with pitch, diction, and timing each changing the meaning of a word.
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