Homebrew Faernog Species Details

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Faernog Traits

Born from the deep wilds of untamed woodlands, a faernog is gifted with the aspects of ancient timbers.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Faernog mimic life through the animation of nature. As such, they step into the world with the characteristics of adults and can live fruitfully for up to 1,000 years.

Alignment

Just like the rings within a towering oak every faernog is different. Awakened minds are ripe with a desire to learn and grow and choose to become who they wish to be. This is why most faernog are typically begin their lives with a Neutral alignment. After their awakening a faernog may be influenced by outside sources or their own observations to gradually shift them into their own, individual nature.

Size

Roused from all variety of plant life, faernog come in all shapes and sizes. They may be anywhere from 5 to 8 feet tall and weigh with just as much variance.

Your size is Medium.

Speed

Your Speed is 30 feet.

Natural Armor

Your body is made from the bark of sturdy timbers. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Weakness to Fire

You are vulnerable to Fire damage.

Blessings of the Arbor

You know the druidcraft cantrip. When you reach 3rd level you may cast the Goodberry spell once with this trait and regain the ability to do so when you finish a Long Rest. At 5th level you may cast the Enlarge spell on yourself with this trait and regain the ability to do so when you finish a Long Rest.

Of Oak, and Ash, and Thorn

Faernog are not of the same flesh and blood as many on Valdoris. It is because of this they gain the following benefits:

- Your creature type is Plant for the purposes of positive and negative effects.

- You are resistant to piercing damage.

- You only need to drink.

- You do not need to sleep and magic cannot put you to sleep.

- You can communicate simple ideas with Plant creatures though you cannot understand them in return.

Eyes of the Forest

When you take a Long Rest you must spend at least 4 hours in a motionless, inactive state, rather than sleeping. In this state, or as a Bonus Action, you are rendered indistinguishable from normal plant life. This feature does not render you unconscious and you can see and hear as normal.

Step as the Roots

Dense forest terrain does not impose half movement. In addition, while in a deeply forested area and not dashing, you gain advantage on stealth checks.

Languages

You can speak, read, and write Common and Primordial.

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