Homebrew Ghoul, Variant Species Details

Ghouls appear as any normal human, save for one feature; their eyes. When in contact with human blood or hungry, their sclera becomes pitch black, with their iris and veins becoming more prominent and bright red. Consider using this race’s respective class.

Ghoul, Variant Traits

Seemingly normal humans with a dark truth.

Ability Score Increases

Ability Score Increase, +2 CON, +1 STR

Hunger

You can only receive nourishment from human flesh. When consuming other food, you must succeed a DC 15 Charisma saving throw or Performance check, your choice. On a failure, you vomit. Regardless of whether or not you vomit, it will not fulfill your food requirement for the day.

Extreme Recovery

Ghouls may regrow limbs or other parts of the body during a long rest. If you regenerate a limb during a long rest, you do not replenish Hit points, Hit dice, or spell slots. Along with this you add your proficiency bonus to your hit dice when you use them to heal.

Extreme Feeding

Ghouls are very dependent on their diet and must consume one body’s worth of flesh (see Hunger) to fulfill their food requirement, after which they are satiated for 2d20+your Constitution modifier days. If they eat before they require food again, it does not stack and they must roll again. 3 days before they require food, they must succeed a DC 12+1 each day they do not eat Constitution saving throw at the end of combat. If they fail the save, they suffer one of the effects in the short term madness table located in the DMG for 1d10+15 minutes. While under these effect, they do not gain the benefits of Extreme Recovery.

Languages

Common, and 1 other language. Ghouls will usually learn a language from their local area or hometown to better blend in.

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