Homebrew Tabaxi *Common Species Details
Wandering Outcasts
Most tabaxi remain in their distant homeland, content to
dwell in small, tight clans. These tabaxi hunt for food, craft
goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The
Cat Lord, the divine figure responsible for the creation of the
tabaxi, gifts each of his children with one specific feline trait.
Those tabaxi gifted with curiosity are compelled to wander
far and wide. They seek out stories, artifacts, and lore. Those
who survive this period of wanderlust return home in their
elder years to share news of the outside world. In this
manner, the tabaxi remain isolated but never ignorant of the
world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A
chest filled with gold coins might be useful to buy food or a
coil of rope, but it’s not intrinsically interesting.
In the tabaxi’s eyes, gathering wealth is like packing rations
for a long trip. It’s important to survive in the world, but not
worth fussing over.
Instead, tabaxi value knowledge and new experiences.
Their ears perk up in a busy tavern, and they tease out stories
with offers of food, drink, and coin. Tabaxi might walk away
with empty purses, but they mull over the stories and rumors
they collected like a miser counting coins.
Although material wealth holds little attraction for the
tabaxi, they have an insatiable desire to find and inspect
ancient relics, magical items, and other rare objects. Aside
from the power such items might confer, a tabaxi takes great
joy in unraveling the stories behind their creation and the
history of their use.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one
obsession or passion for the next as the whim strikes. A
tabaxi’s desire burns bright, but once met it disappears to be
replaced with a new obsession. Objects remain intriguing
only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal
a strange gem from a noble, only to trade it for passage on a
ship or a week’s lodging after stealing it. The tabaxi might
take extensive notes or memorize every facet of the gem
before passing it on, but the gem holds no more allure once
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their
homeland, but not all of them become adventurers. Tabaxi
who seek a safer path to satisfy their obsessions become
wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of
an elder, more experienced tabaxi who guides up to four
young ones learning their way in the world. They travel in
small, colorful wagons, moving from settlement to settlement.
When they arrive, they set up a small stage in a public square
where they sing, play instruments, tell stories, and offer exotic
goods in trade for items that spark their interest. Tabaxi
reluctantly accept gold, but they much prefer interesting
objects or pieces of lore as payment.
These wanderers keep to civilized realms, preferring to
bargain instead of pursuing more dangerous methods of
sating their curiosity. However, they aren’t above a little
discreet theft to get their claws on a particularly interesting
item when an owner refuses to sell or trade it.
The Cat Lord
The deity of the tabaxi is a fickle entity, as befits
the patron of cats. The tabaxi believe that the cat
lord wanders the world, watching over them and
intervening in their affairs as needed. Clerics of the
cat lord are rare and typically access the trickery
domain.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based
on a complex formula that involves astrology, prophecy, clan
history, and other esoteric factors. Tabaxi names can apply to
both males and females, and most use nicknames derived
from or inspired by their full names.
Clan names are usually based on a geographical feature
located in or near the clan’s territory.
The following list of sample tabaxi names includes
nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud), Five
Timber (Timber), Jade Shoe (Jade), Left-Handed
Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of
Snakes (Snake), Smoking Mirror (Smoke)
Tabaxi Clans: Bright Cliffs, Distant Rain, Mountain Tree,
Rumbling River, Snoring Mountain
Tabaxi in the Forgotten Realms
In the Forgotten Realms, tabaxi hail from Maztica, a
realm located far across the ocean west of the
sword coast. The tabaxi of Maztica are known for
their isolation, and until recently they never
ventured from their homeland. The tabaxi say little
of why that has changed, though rumors persist of
strange happenings in that distant land.
Tabaxi Personality
A Tabaxi might have motivations and quirks much different
from a dwarf or an elf with a similar background. You can use
the following tables to customize your character in addition
to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s
goals. For extra fun, roll a new result every few days that pass
in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8 My curiosity is currently fixed on...
1 A god or planar entity
2 A monster
3 A lost civilization
4 A wizard’s secrets
5 A mundane item
6 A magic item
7 A location
8 A legend or tale
Tabaxi Quirks
d10 Quirk
1 You miss your tropical home and complain
endlessly about the freezing weather, even in
summer.
2 You never wear the same outfit twice, unless you
absolutely must.
3 You have a minor phobia of water and hate getting
wet.
4 Your tail always betrays your inner thoughts.
5 You purr loudly when you are happy.
6 You keep a small ball of yarn in your hand, which
you constantly fidget with.
7 You are always in debt, since you spend your gold
on lavish parties and gifts for friends.
8 when talking about something you’re obsessed
with, you speak quickly and never pause and
others can’t understand you.
9 You are a font of random trivia from the lore and
stories you have discovered.
10 You can’t help but pocket interesting objects you
come across.
Tabaxi *Common Traits
Your tabaxi character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age.
Tabaxi have lifespans equivalent to humans.
Alignment.
Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Size.
Tabaxi are taller on average than humans and relatively slender. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision.
You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Cat's Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent
You have proficiency in the Perception and Stealth skills.
Languages.
You can speak, read, and write Common and one other language of your choice.
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