Homebrew Feyline Species Details
A holy bond between the elves of Syngorn and the roaming Leonin Pride of the Fey Wilds. After the deranged Archfey Malagnar overthrow the spirits with a pact made with Graz'zt the Demon Prince. Them combined planed to turn the plane of Faerie into another ring of hell where they rule in unison.
As apart of roaming together their cultures slowly became one as did their blood. It was common for the Elves and Leonin to mate with one another for life. They went as far as binding their life forces to one another. A stronger feline was created one faster than the Leonin and bigger than the elves.
The Feylines
Feyline Traits
As a Feyline, you have the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, Constitution score increases by 1, and your Strength score increases by 1.
Age
Feylines mature at the same rate Leonin's do and reach adulthood around the age of 20. They live much longer than Leonin's, often exceeding 180 years.
Alignment
Feyline's value and protect others’ freedom as well as their own, and they are more often good than not. Ones who were raised more with the Leonin's respect the pride lean more towards lawful good. And the ones who were raised by more elf kin respect the freedom to not rule and be ruled, often being more chaotic.
Size
Feylines range from mid 5 to over 6 feet tall with some going over 7 feet tall, and have muscular builds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Dark Vision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Keen Instincts
You have proficiency in Perception and one of the following skills of your choice: Athletics, Intimidation, or Survival.
Daunting Roar
As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 25 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 9 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a rest.
Language
You can speak, read, and write in Common, Elven, and Leonin.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/17/2021 6:44:18 PM
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14
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0
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5e
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Coming Soon
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