Homebrew Fungal Folk Species Details
FungalFolk have existed among the plants--both underground and aboveground--for millennia, avoiding most people of the world out of fear of assault. Their culture has revolved around the cycle of nature, the circle of life, and protecting plants from unnecessary destruction. With their ability to plant themselves and act dormant for days on end, many are unaware that they truly are sentient, walking beings, however they are just as intelligent and mobile as humans. Fungal Folk are often hunted for there flesh, many describe it as one of the most fine delicacy this side of waterdeep, so Fungalfolk are often forced into hiding to avoid being poached.
Just like how nature is ever-changing and growing, so too are fungalings. While fungalings begin their sentient life at around the same height as a dwarf, with each passing year, they slowly grow in height and mass, until they surpass even the tallest of orcs in size. Most Fungalfolk grow to be around 8 feet high in there final years, an average Fungalfolk sits right around the height of a human
Fungalfolk have a natural ability to change when needed to survive in certain environments, if a spore flies too far from home, it may be forced to change to accommodate the new climate, weather and environment.
Fungal Folk Traits
Your Fungalfolk gains the following traits in addition to your sub-race if anySupiorior Dark vision
You can see in dark and dim conditions. You can see in dim light as if it were bright light for up to 120 feet and darkness as if it were dim light for up to 60 feet, however in darkness you are unable to discern color, only shades of grey
Just Add Water
Once per Long rest, While in a large body of water or surrounded by a large amount of moisture, the Fungalfolk can absorb the water and and grow in size. As an action the fungalfolk may absorb a large body of water to increase his size in feet by 1d4+ your CON modifier, you also gain advantage on all STR checks and STR saving throws, and gain +2 to all STR rolls.
At 5th level the size increases to 1d6 and you gain +3 to STR rolls instead of +2
at 9th level it increases to 1d8 and you gain +4 to all STR rolls instead of +3
at 12th level it increases to 1d10 and you gain +5 to all STR rolls instead of +4
at 15th level it increases to 1d12 and you gain +6 to all STR rolls instead of +5
Natural Subtitusion
Once per long rest, as an action the Fungalfolk may choose to consume a corpse that is still more then halfway in tact and that died within the last 24 hours, as well the corpse must be the same size class as the Fungalfolk, After consuming the corpse, the Fungalfolk may replace one of its base stats with that of the consumed creature for 1d12 hours (Example, if the Fungalfolk eats a dead wizard with an Intelligence of 20 which has a modifier of +5, and the Fungalfolk only has 10 which has a modifier of +0, the Fungalfolk's intelligence becomes 20 giving it a +5 to all intelligence rolls)
Animated Spores
Once per long rest, As an action, you can target 1 corpse of a creature within the same size class as the Fungalfolk within 5 feet, and release spores onto the corpse. After 24 hours the corpse rise as a spore servant, this spore servant is under your full control and retains all abilities and stats in had in life, as well it is treated as an undead in addition to its other creature types. The corpse stays animated for 1d4+1 days, or until killed, a corpse cannot be animated more then once in this way. If you become unconscious you still retain full control over the spore servant, if you fall bellow 0 hit points all spore servants die and you loose control. You regain all uses of this trait when completing a long rest.
Starting at 8th level, you can now use this trait 2 times instead of once per long rest.
starting at 12th level, you can now use this trait 3 times instead of 2 times per long rest.
starting at 16th level, you can now use this trait 4 times instead of 3 times per long rest.
Racial traits
Ability Score Increase. Your Constitution and Wisdom score increases by 2 each, but your Strength score decreases by 1.
Age. Fungalings first start their life as sentient mushrooms, and slowly grow an adult body over the course of 10 years. Fungalings can live to be hundreds of years old, and keep slowly increasing in height, until they can no longer support their size with sufficient nutrients.
Alignment. The majority of fungalings tend to keep to themselves, being neutral in conflicts, however a rare few become aggressive towards humanoids for consuming mushrooms and plants, driving them to chaos or even evil.
Size. Fungalings are first able to walk and talk while they are about 4 feet tall, but each year they age adds another inch to their height, and roughly about another pound. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common.
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