Homebrew Kandra Species Details
A Kandra is typically born from a terrible ritual involving two humanoids and a mimic; the two humanoids must be killed by spikes that are then driven into the mimic’s flesh, giving it a semblance of sentience and personality and eventually changing it into a Kandra.
in their base form, a Kandra is a mass of muscle with no skeleton, but they consume the corpses of other creatures and use their skeletons to live, or alternatively construct artificial skeletons from stone, Crystal, or wood. They are masters of disguise due to this, able to consume the corpse of a person and take their exact shape in order to fool others
Kandra Traits
You will gain proficiency in performanceMimicry
Unlike their more monstrous cousins, Kandra cannot imitate objects but instead can take the shape of other creatures.
Over a long rest, in which you still gain all normal benefits of a long rest, you can digest the body of one humanoid creature of your size or smaller and become a perfect doppelgänger of that person. You gain advantage on all charisma checks that have to do with you pretending to be that person, and all insight checks to see if you are really them come with disadvantage. When changing into a creature, you gain all natural abilities such as darkvision or walking speed, but you do not gain innate spellcasting or other magical abilities such as an elf’s resistance to being charmed.
At 7th level you can use a short rest to take on a new body as your mastery of your form grows, and at 13th level you can become beasts as well, so long as they are your size or smaller. Your hitpoint maximum stays the same, however, while in this form, and you can still communicate normally as you shape new vocal cords for yourself.
Mouldable
At 3rd level you gain access to the alter self spell, which you can cast a number of times equal to your constitution modifier per long rest.
in addition, at 10th level you become so adept at moulding your flesh that you can pick locks without needing thieves tools, using your muscles to turn the tumblers. When doing this, it counts as making a thieves tools check with which you are proficient.
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