Homebrew Triton (swamp) Species Details

Ah, swamp tritons. Never approach a colony of swamp tritons without adequate weaponry. Actually, never approach a colony of swamp tritons at all. 

Tritons guard their swamp colonies fiercely, building small settlements beside groves, caves, and other remote spots far from the eyes of land-bound folk. Long-established residents of the poisonous swamps, swamp tritons are rarely seen outside their homes.

Driven to Despair

Centuries ago, an entire triton colony sunk into the Shadowfell. Actively hunted out for their fins, considered a delicacy, they hid in remote swamps and slowly become acclimated both in behaviors and appearance to their environment.

The tritons became increasingly paranoid and xenophobic, only sticking to their immediate family, called a cohort.

Strangers to the Outside World

Given their isolation, most swamp tritons have never seen how Shadowfell has changed. They struggle with the idea that they can’t be seen outside, or they will be hunted.

Swamp tritons also find the variety of social institutions, kingdoms, and other customs bewildering. A triton on the surface becomes easily confused by the bewildering array of alliances, rivalries, and petty grievances that prevent the surface folk from truly unifying.

At its worst, a swamp triton’s paranoia compounds the tendency for the triton not to understand the ways outside their swamp. It’s easy for a triton to blame baffling social practices on what the triton perceives as the barbarism, weakness, or cowardice of surface folk.

Triton Personality

Far from flawless, they mean well, but they are paranoid of others. You can select, roll, or adapt a triton-specific quirk from the Swamp Triton Quirks table. Use the quirk to inform how you portray your character.

Swamp Triton Quirks

d6 Quirk
1 You are paranoid that new people are out to get you.
2 You don’t talk much, if at all.
3 You learned an antiquated version of Common and drop “thee” and “thou” into your speech.
4 You assume that people are telling you the truth about local customs and expectations.
5 You have an unhealthy obsession with small critters, like chipmunks.
6 You mistakenly assume that surface folk know about and think you are a monster.

Swamp Triton Names

Most triton names have two or three syllables. Male names typically end with a vowel and the letter s, and female names traditionally end with an n. Tritons use their home protectorate as a surname, with the name formed by adding a vowel followed by a “th” to the end of the protectorate’s name.

Female Triton Names: Aryn, Belthyn, Duthyn, Feloren, Otanyn, Shalryn, Vlaryn, Wolyn

Male Triton Names: Corus, Delnis, Jhimas, Keros, Molos, Nalos, Vodos, Zunis

Triton Surnames: Ahlorsath, Pumanath, Vuuvaxath

 

Triton (swamp) Traits

Your triton character has the following racial traits.

Darkvision

Adapted to the dark and dreary environment of the Shadowfell, you can see in low light as if it were bright light and the dark as if it were low light. You can’t percieve colors in the darkness, only shades of grey.

Ability Score Increase

Your Strength, Constitution, and Charisma scores each increase by 1.

Age

Tritons reach maturity around age 15 and can live up to 200 years.

Alignment

Swamp tritons tend toward chaotic neutral. THey will do anything to ensure their own safety and are extremely paranoid.

Size

Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Amphibious

You can breathe air and water.

Control Earth and Water

A child of the sea, you can call on the magic of elemental earth and water. You can cast poison spray with this trait. Starting at 3rd level, you can cast stone shape with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Get Out of My Swamp

Swamp beasts have an extraordinary affinity with your people. You can communicate simple ideas with amphibious, venomous, or poisonous creatures. They can understand the meaning of your words, though you have no special ability to understand them in return.

Thick Skin

Adapted to the poisonous swamps of the Shadowfell, you have resistance to poison damage, and you ignore any of the drawbacks caused by a poisonous environment. You also cannot have the poisoned condition.

Languages

You can speak, read, and write Common and Primordial.

Comments

Posts Quoted:
Reply
Clear All Quotes