Homebrew Sentient Golem V2 Species Details
Sentient golems are golems that have gained feelings and a form of intelligence equal to that of the humans and elves. Many rumours state that they were created by a powerful spellcaster that experimented with the golems by putting souls of other races into the golems. Even the oldest of the golems are unsure how they were created, every investigation of them has led to them saying "one day I was just awake and aware of everything going on around but I also feel like I've been alive longer from when I was created" which leads to the speculation of them being created with other races souls. The sentient golems are treated just like any other run of the mill dwarf, goliath, human, or elf. The golems are a nomadic race and almost all of them lean towards the good alignment but those who are evil must immediately be destroyed which were the words of the good golems, the golems are very intelligent and because of their long life have gained lots of wisdom. If angered the golems will stop at nothing to tear apart their source of anger limb from limb, they may be slow but once angered they turn into one of the speediest creatures out there and their natural rock hardskin and insane strength make them one of the most dangerous races. That's why no creatures decide to anger them because those that have either died in pieces or lived to tell the tale and have put the fear of the golems in to all creatures.
Sentient Golem V2 Traits
+ 2 Constitution, +1 WisdomAbility Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age
Age: Golems mature as soon as they are born and the life expectancy is unknown but the oldest golem found was 899 years old.
Size
Golems are between 7 and 8 feet tall and weigh between 300 and 400 pounds.
Alignment
Golems always tend toward the good alignment. The golems who are evil must be destroyed on sight.
Speed
Your base walking speed is 30 feet.
Stone's Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
Golem's anger
You can go into rage mode whenever you want, during your rage your dexterity score increases by 2 and your base walking speed increases by 10. You also get to roll a 1d6 die for extra damage. Only able to use it twice a day and must go through a short or long rest to recharge. Increases by 1 every 4 levels.
Languages
You can speak, read, and write Common, Giant, and one other language of your choice.
Natural armor
You are proficient in all armor. In heavy armor you are the same speed. Your natural AC is 16.
Living construct
Due to being non-human, you don't need to eat, drink, sleep or breath. You are also immune to poison, anything that puts you to sleep, disease, exhaustion, nausea, paralysis, any drain effects and death effects. Due to being inorganic the repair damage spell can have full effects on you while cure wounds will do half.
Old Knowledge
Speculations of the soul inside a golem becomes more plausible everyday because sentient golems are very aware of other races emotions and know when to be wary of them.
Leftover
Every piece of the golem must be destroyed for you to die. The only way to bring a sentient golem back to life is the resurrection or raise dead spell.
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