Homebrew Niffin Species Details
" There are certain energies, certain spells, that are far too powerful for one magician alone. If you lose control, it will turn against you. It will kill you. It will consume you. Change you into something else. ”
—Dean Henry Fogg, The Magicians
Niffin Traits
Made out of magic itself, niffins are cruel creatures that don't feel empathyInnate Casting
As a niffin, you have an innate knowledge of magic. You know the shocking grasp cantrip. When you reach 3rd level, you can cast the magic missile spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the misty step spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
Arcana Proficiency
You gain proficiency in the Arcana skill.
Ability Score Increase
Your Intelligence score increases by 2, and your Charisma score by 1.
Age
Niffins do not age, and they cannot die of old age.
Alignment
Niffins will almost always lean toward being chaotic neutral, despite what their alignment may have been as a human.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice.
Trance
Niffins don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
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