Homebrew Parshendi Species Details
The Parshendi are the native inhabitants of the Shattered Plains, a country of endless plateaus separated by gaping chasms. They are an otherworldly people with skin of a marbled red and black, and have the ability to shift between multiple “forms” depending on their current mood Their societies are filled with many forms of music, their sustaining force and guide in the world.
Parshendi Traits
Your Parshendi character has a variety of natural abilities, the result of thousands of years of refinement.Ability Score Increase
One ability score of your choice increase by 1.
Unnatural Prowess
Accustomed to the plateaus and chasms of their homeland, the Parshendi have developed an uncanny ability to travel across that terrain. You may add half your Dexterity score to your long jump distance and half your Dexterity modifier to your high jump distance.
Musical Affinity
You gain proficiency in the Performance skill, as well as proficiency in two instruments of your choice.
Alter Form
Parshendi have the ability to alter their form, changing their outward appearance and abilities. By going out in a highstorm drawing upon the corresponding type of spren, a Parshendi may switch from one Form to another. There are five known Forms, which are Dullform, Mateform, Nimbleform, Warform, and Workform. Rumors exist of a sixth, known as Stormform, that was lost following the Battle of Narak before the Last Desolation.
Dullform. (No Spren) This form is modeled after Slaveform, the form of the Parshmen, the worker-slaves of Roshar, and is almost never used by the Parshendi themselves, except to spy on the other unassuming races that employ them. Your ability scores all remain at 10 while you use Dullform, but other races will tend to ignore you as long as you don’t rise above a Parshman’s normal station.
Mateform. (Shame spren) This is the form that the Parshendi use for mating. While you are in Mateform, your Charisma score increases by 3. After a combat encounter or a particularly harrowing social encounter, the DM may choose to require a DC 12 Wisdom saving throw. If you fail, your movement speed drops to 0 and you gain the desire to do nothing and relax until you complete a short or long rest. A DC 15 Wisdom check is required to switch out of Mateform.
Nimbleform. (Windspren) This is the form that is used by the Parshendi for the fine arts and for higher forms of music. While in Nimbleform, you have proficiency with all instruments and painter’s supplies, and your Dexterity score increases by 1.
Warform. (Angerspren) This form is used for the act of war and all forms of combat. While in Warform, you gain proficiency with longswords, rapiers, shortswords, longbows, and shortbows. You grow a carapace that provides natural armor, increasing your AC to 16. Your Charisma score decreases by 1.
Workform. (Gravityspren) This form is used for heavy labor and construction. Your Strength score increases by 1 while you are in Workform, and you can survive 6 levels of exhaustion, although you still die at 7. Your carrying capacity increases by 5x your Strength score in pounds.
Envoyform. (Logicspren) This form is used for envoys among the parshendi. To be sent to different countries and establishing peaceful relations, Envoyform gains the ability to know all languages, after hearing a couple of sentences of said language.
Previous Versions
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6/21/2021 10:44:22 PM
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Coming Soon
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