Homebrew Arachnian Species Details

"Yeah I met them.... I was lost in the dark jungle for days and I was starving, I couldn't hunt until I stumbled infront of their home, they came out of their caves and offered me a place to rest and food to eat, at first I thought I was going to die but then I saw that they took care of me... They offered me my own room... Or well cave, and offered me food, they didnt want to be repaid, I owe them however so I will keep their home a secret.."

 

Kind hearted

 

The Arachnians are kind hearted, yet terrifying, they have been feared at first but after some time spent with them most travelers who stumbled onto them spoke highly of them, they take anyone in that is in need, a dwarf a elf a gnome a tiefling, as long as they respect their traditions they are welcomed with open arms

 

Tribe and traditions

 

Their tribes are many and are mostly located in the jungle and mountains, they make their homes intentionally close to where huge monsters lurk and dangerous monsters hunt, their tribes are inside of the ground like a ant colony but it is filled with different colored webs, it is ruled by a chief and his wife, in the beginning years of the Arachnian tribe they were ruled over by a human who decided to teach them how to live and work together, the human gave all of them human names which is why every Arachnian has a human name and which is why they speak common and don't have a language of their own, although their common speaking mostly ends with a hiss and every time they say a word that has a S in it they tend to hiss, their traditions also are quite strange as their infants are taken to a nursery home from the time of birth wether the parents want to or not, the children are then taught to hunt inside of a little cave called the nursery and inside of it there is a caretaker who will teach them how to hunt, until they become 12 in which they are taken to the outside of the cave for the first time and released into the wild alone, they are to survive and hunt for 7 years until they are 19 in which case they are welcomed back to the cave, they must bring back 10 heads of extremely dangerous monsters and offer them to the chief, if the chief considers the heads dangerous enough they are welcomed back to the tribe if not they must hunt again. Marriage and love is also very sacred to the Arachnians as they are said to be very romantic creatures, they are bonded for life and if their partner dies they will never love again, in the wedding the chief and his wife will create bracelets from different colored silk to identify who is who's partner, the two then wear them and are forever bonded as husband and wife and are destined to protect each other and their tribe

 

Perfect predators

"oh you should've seen them hunt... The way they moved and sneaked through the mountains and jungle, no wonder people don't see them that often, it's like every step is planned, every attack was planned every movement, its like they have been doing it from the moment they came out the egg"

 

 Physical attributes

Arachnians look alot like humans at first until you see their face, their faces are comprised of 8 eyes and two fangs beside their human like mouths, besides that they have black arms which is coated by exo Skeleton and 8 sharp legs on their back. 

Arachnian Traits

Arachnians terrifying and professional hunters share a tribe together

Silk weaver

You know the Web spell, and you can cast it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Constitution is your spellcasting ability for this spell

8 spider legs

Your legs have grown expecially sharp and strong and can now be used as d6 natural weapons. Additionally, as an action you can cause poison to coat your spider legs. The poison remains for 1 minute or until an Attack using your legs hits a creature. That creature must succeed on a Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Constitution DC is equal to your Con + Prof + 8. You can create this poison up to a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Spider climb

You have a climbing speed equal to your walking speed. 

In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free

Dark vision

You have a spider's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age

Arachnians are able to live up to 200 years and mature at a very young age, the moment they are out of the egg they are taken to be taught how to hunt 

Alignment

Arachnians lean towards neutral good or chaotic good, as they are willing to take in any intelligent life and take care of them as one of their own. 

Speed

Your base walking speed is 35 feet.

Natural Hunter

You have proficiency in stealth

Languages

You can speak, read, and write Common and Giant.

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