Homebrew floran Species Details

florans are an old and mysterious race which makes it’s home in quiet forest groves or sprawling fields of flowers. these plant based humanoids serve as stewards and protectors of nature, and see it as their purpose to revitalize ecosystems and teach other races to coexist with the ecosystems around them. culturally, they are very different from other races. floran societies reject the social hierarchies that many other embrace; as such their settlements tend to focus on the collective over the individual, and decisions are made with the consent of the whole inflorescence. they place a great deal of care on their young, many of their ranks take up a role of “gardener”, which entails caring for a field of floran sprouts until fully developed. most of the rest of their people take up the role of druidic protectors of nature, and use their ancient techniques to revitalize and protect the ecosystems around them. florans have a striking form, they often take the shape of strange but beautiful humanoid figures made of twisting vines with hair made of thin plantlife and an ever blooming bouquet of multi colored flowers.

floran Traits

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ability score increase

increase one score by 2 and another by 1

alignment

florans see all life as precious, from the smallest ant to the largest trees. because of this and because of their non hierarchal societies, they tend towards chaotic good or chaotic neutral alignments.

plant speech

due to the nature based magics of the florans, they are capable of communicating with and understanding plant life.

photosynthesis

the cells of your body contain chloroplast, and as such you are able to produce ATP using water, CO2, and sunlight. you do not require food for sustenance so long you have access to water and consistent sunlight.

nature magic

You know the druidcraft cantrip. When you reach 3rd level, you can cast the healing word spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the pass without a trace spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

disease resistance

due to your different physiology, you are immune to all diseases that effect animal life. however, you are susceptible to diseases that target plant life.

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