Homebrew Skeletal Warforged Species Details

Warforged are normally formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone and sometimes even bones resembling that of a humanoid skeleton. Unlike their bulkier armoured counterparts, the Skeletal Warforged tend to have a more nimble and light design, replacing the built-in armour plating with a unique ability to disassemble their form whilst maintaining some control over the removed parts.

Many who encounter a Skeletal Warforged often mistake them for an undead creature, however they share the same traits of their brethren as being living humanoid beings. Within their bone skulls are usually pale while crystals in the place of eyes which emit a faint colour at the central point to mimic that of a real eye. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.

Skeletal Warforged Traits

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Type

For the purposes of spell effects, you are classed as a living Humanoid creature (despite your seemingly undead appearance).

Ability Score Increase

Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.

Age

A typical Warforged is believed to reach adulthood at around 18-20 years, it is not known how long a Warforged can live. Unlike a mechanical Warforged, your body shows mild signs of aging through the discolouration and erosion of the bones, however the bones do not appear to look weakened by the aging process.

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Due to your lack of muscles and lighter skeletal frame, your base walking speed is 40 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Detachable Appendages

The mysterious essence that maintains your lifeforce within your core creates invisible tethers that bind your body together.

As an action you can choose to detach parts of your body from the core (located within the skull). Whilst these bones are not attached to your core, the magic that links them gradually deteriorates over time, causing the detached parts to become innate objects if not returned within an hour.

Whilst detached, you continue to maintain some minor control over your disassembled body parts as long as they are within 60ft of you.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Languages

You can speak, read, and write Common and one other language of your choice. This might be the language relating to the race that you once were before you became a skeletal being.

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