Homebrew Born Werebear Species Details

Werebear Form
 
Transformation
 
our statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die.
 
a werebear can transform into its bear form in two different ways:
 
1.Unwanted transformation- When a werebear is in extreme mortal danger or mental/emotional distress a transformation will take place. Of the werebear doesn't want to transform they can roll a 1d20+thier character level to see if they can stop the transformation from taking place (the DM decides if the player succeeds according to the roll). 2
 
2.Wanted transformation- A werebear can will their transformation into taking place in two ways. As a bonus action, a werebear can decide to transform rolling a 1d20+thier character level and succeeding on a 15 or higher. As an action rolling a 1d20+thier character level and succeeding on a 12 or higher.
Detransformation
in order to de-transform a werebear must make a 1d20+thier character level succeeding on a 10 or higher. or automatically de-transform after a long rest.
Bear form
You have natural armor equal to 11 + Constitution Modifier. You gain a climb speed of 30ft.
 
special abilities     
 
Uncontrollable fury- in its bear form for every attack a werebear makes they must also make1d20+thier character level succeeding on a 17 or higher or attack another friendly creature Within 10 feet range
 
Claws-as an action you can choose two targets within 5 feet, 2d4+ twice your Strength slashing damage
 
Bite-one target within 5 feet, 1d8+twice your Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw          or be cursed with werebear lycanthropy.
 
Fearful Roar- 5 times per day, as a bonus action you can roar, and any 3 hostile creatures of your choice within a range of 20 feet from you must make a DC 5 + your character level Wisdom Saving Throw, or be Frightened by you for the next 5 minutes.
 
Call of Bears-  while in your bear form you can call upon another bear to assist you in any task you need. when summoned the bear will act as a familiar to you for up to one hour,  or until it's attacked by you or a creature friendly to you. when it drops to 0 hit points the bear will run away never to be seen again.
Human form

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene, and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the world.

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.

Although some humans can be xenophobic, in general, their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

Human Names and Ethnicities

Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.

The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east—and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features.

In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their members, can be used as inspiration no matter which worlds your human is in.

 

 

Werebear Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Bear Attacks

In your bear form, you can perform 2 kinds of special attacks

Fearful Roar

 5 times per day, as a bonus action you can roar, and any 3 hostile creatures of your choice within a range of 20 feet from you must make a DC 5 + your character level Wisdom Saving Throw, or be Frightened by you for the next 5 minutes.

 

Call of Bears

 While in your bear form you can call upon another bear to assist you in any task you need. when summoned the bear will act as a familiar to you for up to one hour, or until it's attacked by you or a creature friendly to you. when it drops to 0 hit points the bear will run away never to be seen again.

Ability Score Increase

 Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

 Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Born Werebear Traits

When a werebear transforms, it grows to enormous size, lashing out with weapons or claws. It fights with the ferocity of a bear, though even in its bestial forms, it avoids biting so as to not pass on its curse. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it. Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Ability Score Increase

Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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