Homebrew Daelin Species Details

Physical Description

The daelish of Lonebury at first glance appear human but have leporine features, including long ears and supple limbs. Their trademark long ears grant them exceptionally good hearing, although they are said to have excellent senses overall. Not only do their daelish ears allow them to hear over great distances, they also allow them to listen to the voices of the spirit world. They can put this ability to great use, either to communicate with the world around them, or to summon spirits from the other side. They also possess superb eyesight. It is said that they can spot their prey from as far as 10 km.

History

Having lost their ancient homelands with the war between Witherbloom and Ellume, the owlin of Lonebury took in the refugees. The owlin and dealin become quick allies and with the humans of Freehold they founded the Collages of Lonebury.

Society

Daelin were once found mostly in thick forests, their cities burrowed into the harsh soil of Witherbloom, now they live in Lonebury with the owlin, once again in burrows. Many daelish can be seen in and around the elven societies of Ellume. Dealin get well along with elves who share a love for the wilderness they live in and are not afraid to back either up when pressured. Separated by clan, the hierarchy of the daelish seem to stem from both spiritual importance and natural heritage.

Daelin Names

At birth, a Daelish Soul-Seer will commune with the spirits of the child's ancestors and see into their future. Upon discovering what the child will become, the Soul-Seer grants them a name appropriate to the seen future. Such names may translate into Common from the ancient forgotten Daelish tongue as "Forest Protector", "Nature Speaker", "Love Binder", and "Bow Master", as examples.

Male: Yarek, Gedhek, Mawen, Wilfure

Female: Vren, Zelva, Sanu, Ther

Daelin Traits

Your daelin character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

As humanoids related to the fey, daelin have long lifespans. A daelin reaches adulthood around 30, and the oldest of them can live for 300 years.

Alignment

Daelin are usually good, but not often lawful or chaotic. Rare cases of evil daelin are usually found in males, as they are far more aggressive and prone to ill thought and corruption.

Size

Daelin are between 5 and 7 feet tall and they are generally lighter then most creatures their size. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Daelish Magic

You can cast find familiar and speak with dead with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest.

When you use this version of find familiar, the familiars creature type is undead, appears spectral and has the invisibility feature; The familiar magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the familiar wears or carries is invisible with it.

When you use this version of speak with dead, you enter a trance, and the voice of the dead emanates from you rather than the corpse, this does not circumvent the requirement of the corpse requiring a mouth.

Keen Hearing and Sight

You have advantage on Wisdom (Perception) checks that rely on hearing or sight.

Trance

Daelin, like elves, do not need to sleep. Instead, they meditate deeply for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common, Elvish, and one other language of your choice.

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