Homebrew Ephemerites Species Details

Humanoid morph suits that contain intangible entities, whose forms are variable. They are not born, nor created, and simply exist until they are compromised, at which point scattering, diluting, ect, will invariably kill them. They exist in a state of non-existance, and the suit itself is a Shroedinger's box. The suits are impervious to most damage, and react to impacts as though filled with non-newtonian fluid. Microscopic inspection reveals the suits to be comprised of some kind of revolutionary microcarbon weave. It has the texture of a wetsuit, and is so dense that it remains airtight even when stretched. They may mold themselves into their form of preference, be it masculine, feminine, neither, or a combination of the two, but have no actual gender. They are unable to reproduce, and don't know how to create more of themselves.

Ephemerites Traits

Weak STR, but formidable constitutions. With no body, how does one run low on stamina? -2 STR, +3 CON, and players choice of +2 to WIS, INT, or DEX.

Astral Perception

No eyes, no problem. This race can see in any light condition with perfect clarity up to 60 feet by perceiving auras reflected on the Astral plane. Past 60 feet, they are progressively more unable to see clearly. A creature with this trait can perceive the general area within 30 feet of a stealthed enemy. Stealth rolls made against a creature with this ability are at Disadvantage. Additionally, a creature with this trait has the ability to differentiate beings by aura, so disguised enemies roll with Disadvantage when trying to deceive.

Telepathy

This creature can communicate with a single or multiple targets in any language the target(s) understand(s).

Size and Shape Manipulation

A creature with this trait is able to manipulate its size and shape by redistributing how its mass is gathered within its suit. The creature is able to gain or lose up to 2 feet of its base height, add or subtract "muscle" mass to its upper or lower body, and remain in their altered form until they decide otherwise. The form will always remain at least vaguely humanoid, however.

Subspace Step

A creature with this trait is able to move an astonishing distance in a single step. By manipulating their position in relative space, this creature is able to psuedo-teleport to any place within 60 feet (Recharge 6) of itself. Additionally, once per long rest, if used as a Bonus Action, it can be used to safely disengage an enemy while simultaneously moving up to 50 feet, eliminating the possibility of an opportunity attack.

Constituent Cantrip

The user is able to communicate and manipulate the non-tangible force or "object" out of which they are comprised. Ex: A suit filled with shadows can speak to and order the shadows around it to do a multitude of things. A suit filled with air can communicate with and manipulate the air around it. Ect.

Constituent Communication: The caster is able to learn from its fellows about local goings on past or present.

Constituent Actualization: An attack with varying power using the surrounding constituent "matter". At level 3 when it is learned, it does 1d6 damage. At level 6, 2d6, at level 12, 3d6. and at level 15 3d6 + 3. Recharge 6.

No Body to Love

Whatchu gon do?

Your Condition Turned Great

~Flush~

I'm Such a Wiz Kid

Whizzin and Wazzin along.

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