Homebrew Eladrin Verdan Species Details
Eladrin Verdan are the offspring of, well, Eladrin Elves and Goblin Verdan. They have very pale skin, mostly in hues of green.
Eladrin Verdan Traits
Your Eladrin Verdan character has a variety of natural abilities, the result of countless mutations, your fey ancestry and your origin in Chaos.Ability Score Increase
Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age
Although Eladrin reach physical maturity at about the same age as humans, your Verdan heritage makes you reach adulthood at 24. The Eladrin understanding of adulthood goes beyond physical growth to encompass worldly experience. As an Eladrin, your lifespan could reach up to 750 years old, but since no Verdan has died of old age, it isn't clear how old Eladrin Verdan can actually get.
Alignment
Eladrin love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. And although the Verdan also tend towards good alignments, discrimation against their race and origin leads many down a darker path. Their many mutations and their way of adapting the different cultures into their own makes Eladrin Verdan mostly chaotic.
Black Blood Healing
The black blood that is a sign of your peoples connection to the Chaos boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend after a short rest, you can reroll the die and must use the new roll as well as substract the roll from before.
Limited Telepathy and Insight
You can telepathically speak to any creature you can see within 30 ft. of you. You don't need to share a language with the creature to understand each other, but the creature must be able to understand at least one language. This process is very slow and limited, allowing you to transmit and receive only simple ideas, sensory impressions and straightforward concepts.
Your mind's connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma Saving Throws.
Size
Eladrin range from under 5 to over 6 feet tall and have slender builds while Verdan look very similar but often reach a height of 6 ft. and above. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of green.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
Due to your fey ancestry and your limited telepathy, you have advantage on saves against being charmed or magically put to sleep.
Insomniac
Discrimination bred paranoia as your constant follower. Every shadow could be the hideout of another evildoer, every noise could be someone trying to sneak up on you to end your life prematurily.
Living with this constant threat, you gained the ability to power through three days, before sleep finally catches up. That is when you need to correct your sleep debt by as many hours as you missed in the previous days (8 hours per day). If you don't correct your sleep debt after 3 days, you will suffer all of the levels of exhaustion you've accumulated.
Languages
You can speak, read, and write Common, Goblin, Elvish, Celestial and Chaos.
Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races.
Chaos isn't a language that can be written or read, because it is a form of telepathy using ideas and concepts as well as sensory impressions.