Homebrew Giant Species Details
Giants follow a strict hierarchical structure where each type has it's place. This often means that they stay out of the way of the other smaller races as their top kings and queens, the Storm Giants, keep everyone in check with ancient divination magics.
However, sometimes, a Giant will go under the façade of a smaller being, and enjoy the pleasures of the world with the other smaller races, indulging in their cultures and rituals. Whilst their true form lies beneath, hidden and powerful. They travel far and wide in this manner, and so can come from any district across the Forgotten Realms and can have studied the ways of any class.
While often still loyal to the All Father, you may have moved completely away from the Giant's culture, or perhaps you still pride yourself in your heritage and stay loyal and true to your home land.
Age: Giants mature very slowly compared to humans. Maturing around 100 and living for up to 1000 years at the oldest documented.
Alignment: Storm giants are made up of powerful seers who watch over the material plane and keep everything in check. Their alignment tends towards lawful but range between giants.
Giant Traits
As a Giant, you can the following racial features.Ability Score Improvement
Your Constitution Score increases by 2.
Giant Form
As an action, you can change your shape to that of a humanoid with a size of medium or smaller. This shape shares your features and is recognisable as yourself. As a human, you use your base stats and abilities. As a giant, please see the below traits.
- Giant form:
- Your size is huge.
- Your speed increases by 5.
- You gain a +1 to all strength checks, savings throws attacks and damage made with strength based weapons.
- You receive -1 to all strength checks, savings throws attacks and damage made with dexterity based weapons.
- While unarmoured, you gain AC equal to 10 + CON modifier + Proficiency bonus.
- You have disadvantage on all dexterity checks and saves.
- You gain advantage on all strength checks and saves.
- You have disadvantage on attack rolls in enclosed spaces smaller than 15ft x 15ft x 15 ft
- You cannot wear any armour bought at a normal merchants, and any weapon attacks with normal weapons are at disadvantage unless crafted for your giant size.
- Your unarmed attacks deal 1d4 + STR bludgeoning damage.
- Your attacks have a reach of 10ft.
Giants are feared by the little people, and most of the races of the material plane will likely flee in their presence. While in your giant form, you have disadvantage on persuasion checks and advantage on intimidation checks with creatures of a smaller size than you.
Languages
You can speak, read and write Common and Giant.
Previous Versions
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