Homebrew Phasewalkers Species Details
The Ethereal plane borders all of the material realms, and its influence is seen in the presence of phase spiders and blink dogs. Phasewalkers are the planetouched humanoids of the Ethereal plane Belonging to neither the Ethereal plane nor the Material plane, they have the ability to move between the two.
Close but Far Away
As rare beings, Phasewalkers might go their entire lives without encountering another one of their kind. Though they can easily cross the border to the Ethereal plane, they often can not stay there for long. Phasewalkers almost never come into contact with the source of their heritage.
Born of Æther
Phasewalkers appear as pale-skinned humanoids with blue, translucent, pupilless eyes. If you look closely at them, the edges of their form seem to be wavy, or blurred, as if not truly formed. Their ability to shift to the Ethereal plane makes them naturals at stealth.
Author: u/Xyrlian
Art: Attune with Æther by Wesley Burt
Phasewalkers Traits
Your Phasewalker character has the following featuresAbility Score Increase
Your constitution score increases by 2, and you can choose either intelligence or wisdom to increase by 1
Age
Phasewalkers age at a rate akin to elves. They can live for centuries
Size
Phasewalkers are about the same size as humans. Your size is Medium
Speed
Your base walking speed is 30 feet
Trance
Phasewalkers, like elves, meditate instead of sleeping for 4 hours.
Ethereal Movement
You can move through all nonmagical difficult terrain without expending extra movement.
Semi-Corporeal Form
When you attempt to hide, you have advantage to your stealth checks if you are at least lightly obscured.
Sight Between the Borders
Once per rest, you can cast see invisibility for free. Con is your spellcasting ability for this feature.
Ethereal Jaunt
Your ability to shift to the Ethereal plane makes it seem as if you can teleport. As a bonus action, you can cast etherealness on yourself once per rest using your Con mod. When cast this way, it ends at the end of your current turn.
Languages
You speak common and an additional language that ties in with the race your character was raised alongside (i.e. Dwarven, Elvish, Gnomish, etc).
Make sure the additional language makes sense.
Previous Versions
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