Homebrew Tenno Species Details
"The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed." "We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend." "Excalibur was the first." —Orokin 'Warframe' Archives (Excalibur Codex Entry)
The Tenno are the faction controlled by the players. Each player is a Tenno with a suit of biomechanical armor called a Warframe. The combat abilities provided by Warframes are vastly superior to both the Corpus' high technology and the Grineer's vast numbers; even the most inexperienced Tenno can fight their way through hordes of basic foot soldiers alone, and teams of experienced Tenno can best even the deadliest enemy threats. Awakening from a deep slumber to a hostile world, the Tenno know little of themselves.
Each Tenno bears a primary weapon, a sidearm, and a melee weapon. Their arsenal includes rifles of various types, shotguns, pistols, swords, and exotic melee weapons such as staves, axes, and power gauntlets. Different Warframes offer their own unique powers, ranging from Volt's burst of superhuman ability to Frost's deadly avalanche. Also, Warframe armor's modular nature allows for major upgrades and wide customization options. Utilizing the arms, armor, and powers at their disposal, Tenno squads have adapted to wildly different situations using only a moment of downtime between missions.
With the creation of Warframes, the Tenno founded five schools of combat that compliment various personalities and fighting styles:
- Madurai, School of the Fighters
- Vazarin, School of the Protectors
- Naramon, School of the Tacticians
- Unairu, School of the Indomitable
- Zenurik, School of the Arcane
At the height of their Empire's reign, the Orokin became embroiled in a war with the Sentients: a creation of theirs long ago sent to the Tau System to prepare for colonization, whose advanced technologies allowed them to quickly adapt to every attempt by the Orokin to defeat them. Each attempt by the Orokin to defeat the Sentients failed, so they turned in desperation to their last hope: the Tenno.
The Tenno were created in an incident long before the war, during the so-called "Void Era", when a ship called the Zariman Ten Zero became involved in a void-jump accident that sent it lost in the chaotic sub-dimensional space known as the Void. The ship reemerged from the Void and was recovered only days later, completely intact, but the only survivors found were children, whose exposure to the Void's energies had twisted and changed them, giving them inexplicable powers and abilities. Feared and reviled, the survivors of the Zariman nonetheless were of great interest to the Orokin.
Initial experiments on how to harness the children's powers though led to several fatal accidents, which showed the danger their uncontrolled powers could wreak both on themselves and on others. It was the work of an Orokin researcher named Margulis that led to a breakthrough; through dreams, the children could focus and control their powers. However, this research would then be taken from her after she was executed for trying to protect the children, and used to create a process known as Transference; the children's consciousnesses and powers could be remotely channeled through a surrogate body called a Warframe: a specially-made techno-organic humanoid battle frame designed to enhance and focus the children's powers, using a device known as a Somatic Link. The survivors would be placed in Somatic Link pods in a facility known as the Reservoir located on the Moon, to control their surrogate bodies in a secure location away from their enemies.
These operators, newly christened as the "Tenno", were taught the ways of war. With the combination of advanced technologies and esoteric powers, the Tenno began to turn the tide against the Sentients, allowing them to vanquish the Orokin's enemies across many battles.
The end of the Sentient threat should have been the end of the Orokin's struggles, but it was not to be. The Tenno since the beginning had always held a grudge against the Orokin for executing Margulis, whom they had always considered as their foster mother. And as the Orokin were celebrating their victory by bestowing the Tenno with honors, the Warframes struck, assassinating the Orokin's leadership and throwing the empire into chaos, an event that would herald the end of the Orokin Empire.
In the backdrop of the Orokin's collapse, the machinations of the Sentients continued; a plan had long been hatched to infiltrate the Orokin and destroy the Tenno. The agent given the task, named Natah, grew close to the Tenno she was supposed to destroy. Betraying her own kind, Natah used her considerable powers to hide the Moon within the Void, keeping the Reservoir and the Tenno they hold hidden from the Sentients, and the Warframes scattered throughout the Origin System were made to sleep in cryostasis. Natah, taking on the mantle of the Tenno's caretaker and guide, remade herself as the Lotus, keeping watch over the sleeping Tenno until the time they would wake once again.
Tenno Traits
Most Tenno mainly appear as normal humans, except for their strange scars, otherworldly clothes, and the oddly shaped pieces of metal embedded in their skin.Void powers
- Void Beam: Deals 1d10+1 force damage every turn(ranged 60ft), -15 energy per turn, Dice/Damage increases by 1d10 every 4 levels and +1 every level
- Void Blast : Deals 2d12+1 force damage, -25 energy, stuns and knocks Damage increases by +1 every even level
- Void Mode: Cast Invisibility, -20 energy per turn, Attacking only pauses the Timer Instead of ending it, your movement speed is decreased by 25%
- Void Rush: During Void Mode, use a bonus action to teleport up to anywhere in front of you within a ten foot radius, -45 energy
Void Energy reserves
Your energy reserves start at 100, +10 energy is added every level
Innate spellcasting
The Tenno have innate spellcasting using energy instead of material components.
- Level 1 spells use up 10 energy
- Level 2 spells use up 20 energy
- Level 3 spells use up 30 energy
- Level 4 spells use up 40 energy
- Level 5 spells use up 50 energy
- Level 6 spells use up 60 energy
- Level 7 spells use up 70 energy
- Level 8 spells use up 80 energy
- Level 9 spells use up 90 energy
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Posted Jul 20, 2023So there are two things to precise:
1. How fast, and how, would energy regenerate. Long rest maybe? Or Short rest? Or maybe some precise action is required to regenerate it.
2. They have innate Spellcasting... ok so what does it mean? Can they use energy instead of material components, but only for spells they learned from an outside source? Maybe can they only use rituals?
And honestly, seeing how costy some higher level spells can be, I would only expect a tenno to be able to use spells up to level 4. This or the spell levels need to use way more energy, which would be fine since they get +10 energy every level anyway. Maybe we could even just scrap that, instead get some charisma or wisdom bonus in there.
Still, the best Warframe tenno race out there, there's been effort put into this, obviously.