Homebrew Dragonborn of Entrellia 2.0 Species Details
Dragonborn in Entrellia
Mighty Dragonborns, kin and descendants of true dragons, are strong and powerful like their ancestors before them. Dragonborn exhibit many draconic features, including a scaly hide, a large muscular body, the capacity to use a breath weapon, and resistance to the same elemental energy they can breathe, along with a large, thick tail that swoops behind them. Thanks to their draconic heritage, a Dragonborn’s identity manifests in a variety of traits that they share with the remnants of true dragons, as well as unique aspects based on their colour, which ties to their origins and ancestry. A Dragonborn finds itself in one of two groups, the first being chromatic Dragonborn, distinguished typically by a solid, non-reflective colouring of their scales, hence the name. They were generally evil, greedy, and predatory. While Metallic Dragonborn distinguished typically by the colour and composition of their scales, that was like that of various metals. They were generally good, altruistic, righteous and honourable. Original Dragonborn were said to have hatched from the eggs of dragons as mutations, Wyrmlings that never grew properly, rumoured as a curse between Numen at the time. Dragonborns of Entrellia were often outcasts at the far reaches of the world, finding only the near uninhabitable islands to call home, either covered in ash and dirt, or sheer ice and freezing temperatures. Their seclusion and distance from other races left them socially inept and found themselves struggling to adopt other cultures. Those that moved found more comfort with other reptile-like races for safety and familiarity. Though this did not affect how willing a Dragonborn is to prove themselves worthy. Religion does not play a strong part in a Dragonborns life, having freedom of beliefs and focusing on things seen more important, such as making a name for themselves.
Dragonborn of Entrellia 2.0 Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ability Score Increase
Your Constitution score increases by 1, your other increases depend on your choice at Draconic Ancestery
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They can live 350 to almost 500 years.
Alignment
Dragonborn tend to extremes, with chromatic Dragonborn taking on their acnestor's cruelty and malice, while metallic Dragonborn follow ideals of benevolence and justic.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/7/2021 1:23:07 PM
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18
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5
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Coming Soon
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