Homebrew Half-Quickling Species Details
Quick Race-build for a friend to use in our Campaign
Half-Quickling Traits
Half-Quicklings share some common traits with both Halflings and QuicklingsAbility Score Increase
Your Dexterity score increases by 2.
Age
A Half-Quickling reaches adulthood at the age of 10 and generally lives into the middle of his or her 20s
Alignment
Inheriting traits from both origins, Half-Quicklings tend towards Chaotic Good
Size
Ranging from anywhere between 2.5 to 4.5 feet, the Half-Quickling's size is Small
Speed
Your base walking speed is 45 feet
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dexterous Skillset
You are proficient in one of the following skills: Acrobatics, Sleight of Hand, or Stealth.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Blurred Movement
If you use your action to Dash, all attack rolls against you have disadvantage until the start of your next turn. You do not gain this benefit if you Dash as a bonus action, or Dash due to a magic effect like the haste spell.
Extreme Speed
As a bonus action, move up to 150 feet, gain 1 level of exhaustion and have your speed reduced to 0 until the end of your next turn. This distance can be further increased in levels of 60 feet up to 450 feet, gaining 1 level of exhaustion per 60 feet added this way. Distance can not be added in a way that would make you exceed 6 levels of exhaustion. Should you reach 6 levels of exhaustion as a result of using this trait you do not die, but you are instead allowed an action before dropping to 0 hit points and falling unconscious. You character has to make Death Saving Throws. This can not be prevented in any way.
If you have any levels of exhaustion when using this trait the following applies:
When using this trait with levels of exhaustion you can move up to 60 feet , and gain 1 level of exhaustion. This distance can be further increased in levels of 60 feet, where you gain 1 level of exhaustion per 60 feet added this way. Distance can not be added in a way that would make you exceed 6 levels of exhaustion. Should you reach 6 levels of exhaustion as a result of using this trait you do not die, but you are instead allowed an action before dropping to 0 hit points and falling unconscious. You character has to make Death Saving Throws. This can not be prevented in any way.
You can use this feature once per long rest.
Bordeline Tiny
Your physique imposes some detrimental effects
- You do not benefit from the Finesse property, unless the weapon is also Light
- All one-handed weapons must be wielded in two hands. Versatile weapons must also be wielded in two hands, and can only deal their basic damage.
- You have disadvantage on attack rolls with Two-Handed weapons.
- You cannot wield any Heavy weapons.
Previous Versions
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11/2/2018 4:13:59 PM
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11/2/2018 4:31:56 PM
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