Homebrew Galeb Duhr Species Details

Life of a Galeb Duhr

Galeb Duhr tend to spend their lives as guards of some treasure, relic, or sacred space, as assigned to by their summoner. They can sit in place and appear to be an ordinary boulder for years at a time, their patience is unlike any other creature. They reach maturity within weeks if they form naturally, or they mature within a single day if summoned through magical means. Galeb Duhr tend to live upwards of 750-800 years old. They range in sizes reaching anywhere from 4 feet to 6 feet tall and weigh between 250-400 pounds.

Galeb Duhr Names

Galeb Duhr prefer simple, non-gender-specific names that are usually no more than two or three syllables. Their natural names tend to reflect the language they innately speak, Terran, which is full of hard consonants and airy howls. Although sometimes they are renamed by their summoners. Galeb Duhr don’t have surnames or family names.

Names: Kraka, Dammuu, Khar, Guura, Ghappa, Krull, Oohllop, Norck, Nulka, Ollo, Quee, Queg, Quott, Kiibor, Ucloo, Uhok, Yog

Galeb Duhr Traits

Galeb Duhr are hardy creatures build to withstand the fierceness of the outdoors and time itself.

Stone Connection

A Galeb Duhr can imbue some of its life force momentarily into other rocks, stones and boulders to animate them as assistants or allies in combat (consult your DM on the stats of the awakened rocks. (Trait allows you to cast Awaken naturally once a day or until you have a long rest).

Ability Score Increase

Your Strength score increases by 2, and your Intelligence score increases by 1.

Age

Galeb Duhr mature within weeks if formed naturally, summoned Galeb Duhr mature within a day.

Alignment

Due to their life long jobs as guardians of importance items and places, Galeb Duhr tend to be Lawful alignments, Good, Evil or Neutral all depend on the nature of what they are guarding.

Size

Galeb Duhr can range anywhere from 4-6 ft tall and 250-400 pounds.

Speed

Your base walking speed is 15 feet (30 while rolling, 60 feet when rolling downhill).

Slam

Your rocky arms are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier.

Natural Armor

Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Rolling

Galeb Duhr can tuck their limbs in close to their bodies and use the force of their body to roll about, increasing their movement speed to 30 feet. When rolling downhill, this movement is increased to 60 feet. To transition to rolling form is used as a bonus action.

Steamroller

If in rolling form, a Galeb Duhr can smash into other creatures, dealing 1d4+ its Constitution modifier. If rolling downhill, the damage die is then increased to 1d8+ its Constitution modifier.

Languages

You can speak, read, and write Terran and most Common.

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