Homebrew Curse Walkers Species Details

“You and your people are a disgrace to all tieflings.”

"Your eyes tell a hundred truths, yet a million lies"

“Is it true what they say?" He asked. Your a lot older than what you really look right?—”

“I never asked for your trust." he says as he places his hand over your shoulder. "Have fun with this curse on your soul.”

 

Never being greeted and used to it. Curse walkers must pay for their Ancestors actions. They expect nothing but the upmost disrespect

Cursed Bloodline

Tieflings are derived from human bloodlines, where their ancestors had relations with hellish or infernal beings. Curse walkers come from tieflings who worshipped gods of death and misfortune cursing there descendants. 

Tyrannized 

Curse Walkers not even wanted around other tieflings, are used to being on their own seeking either death or a way to fix their ancestors wrong doings.

Lacking a true home or trust curse walkers are happy trying to fix their lives by thyselfs. 

Tiefling Names

Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.

Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai

Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary

MUTUAL MISTRUST

People tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. Shopkeepers keep a close eye on their goods when tieflings enter their stores, the town watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. The reality, though, is that a tiefling’s bloodline doesn’t affect his or her personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others are virtuous. Most are simply very aware of how people respond to them. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation.

Curse Walkers Traits

Curse Walkers are still tieflings, just with their own unique traits

Curse Of Shraw

loose -1 to Cha as others find it hard to trust you, but this fills you with a sudden rage as your Str is +2

Cursed Touch

if your enemy fails a DC10 con save they have disadvantage on all damage spell attack rolls

Ability Score Increase

Your Wisdom score increases by 1, and your Charisma score increases by 2.

Age

Curse Walkers can live forever but can choose what age they stop ageing. This does not mean they cant be killed.

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Deadly Resistance

You have resistance to necrotic damage.

Living Ancestors

You know the Fire Bolt cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the speak with dead spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Draconic, and Infernal.

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