Homebrew Chitik Species Details
Chitik are desert-dwelling humanoid arthropods, with appearances similar to different types of insects and arachnids. In the lifting veils, they live in a caste system enforced by their god-king, with reptilian and amphibious humanoids seen as slaves, most other types of humanoids as slightly inferior, those touched by planar powers (aasimar, tieflings, genasi, gith,) as blessed and chosen, and the chitik themselves as the peak of civilization and wisdom. There are more complex layers of favor in the individual types of chitik forms as well, though these can shift depending on the internal politics of the region. The clerics of the god-king reincarnate the dead into new races according to these castes, depending on the accomplishments and influence of the individual being reborn.
Chitik are often blunt and impersonal, unused to expressing or explaining themselves to other peoples. Despite this they are extremely resourceful, as being able to adapt is a necessity in the desert. They bend towards neutrality, as natural pragmatists. "Evil is convenient, but good is reliable. law is efficient, but chaos unavoidable. Best keep your mind open." - an old chitik saying.
Subraces:
Worker: +2 to wisdom, Darkvision 60 ft., Proficiency in the nature skill, 5 ft. burrow speed., One druid cantrip of your choice. (Ants, termites, other social insects.)
Guard: +2 to strength, proficiency in the athletics skill, 1d6 unarmed strikes, and whenever you make a successful athletics check to grapple a creature or break a grapple, you deal your unarmed strike damage to the losing creature. (Beetles, roaches, other large insects, some scorpions.)
Hunter: +2 to dexterity, proficiency in acrobatics skill, you can create 1 dose of Poison, Basic (vial) at the end of a long rest, which remains potent for 24 hours. You can make a jump as a bonus action instead of using your movement, and can jump 10 feet (vertical or horizontal) if your jump distance would be less than that. (Grass-hoppers, some scorpions, wasps, dragonflies.)
Chitik Traits
--Chitinous Shell
You have a rigid exoskeleton that you can harden as an action, providing temporary hitpoints up to a maximum of 2 times your character level once per long rest. These hitpoints last until they are removed by damage, replaced by other temporary hitpoints, or you spend another action to soften and store the remaining hitpoints until you use this trait again. If you long rest with any amount of exhaustion, your shell only regains half of it's maximum.
Clear Sight
Your vision treats heavy obscurement as being only lightly obscured, and light obscurement as being clear.
Stat Adjustment
You gain +1 to an attribute of your choice.
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