Homebrew Abyssal Gniefling Species Details

Born from a not-so-common pairing of a gnome and tiefling, the Gniefling shares traits indicative of both it's lineages. Due to their height and devilish appearance, Gnieflings are often mistaken for Imps and therefore not very well received by common folk, similar to their tiefling parentage. Though often feared, or at least misunderstood,  a Gniefling's natural intellect and Charisma are rather impressive due to their lineage and because of this they make nearly unrivaled artisans in the art of casting any number of spells. Gnieflings are most commonly found taking on the roles of Warlocks or Wizards, using their Intellect to its fullest potential. It is however not uncommon to see such a creature take on the role of a Bard or Paladin either, though their infernal heritage often makes this difficult as the common rabble want almost nothing to do with the impish creatures.

Abyssal Gniefling Traits

Gnieflings have the following traits

Gnome Cunning

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Abyssal Legacy

  • Ability Score Increase. Your Constitution score increases by 1.
  • Abyssal Arcana. Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. At 1st level, you can cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell. At 5th level, you can cast a 2nd-level spell.
    • You can cast a spell gained from this trait only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. Spells of 2nd level are cast as if using a 2nd-level slot.
    • At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. Roll separately for each cantrip and spell. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result.
  • Abyssal Fortitude. Your hit point maximum increases by half your level (minimum 1).
  • Languages. You can speak, read, and write Abyssal.

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