Homebrew Abyssal Satyr Species Details
Their parents were both high society folks. Father Abyssal new money and Olympic style athlete , Mother old money faewild family who mastered Druidic fire magic under an old family religion from Pyromancy given at birth. They had two children who were separated from each other in adulthood. The elder sibling went on to found the artifact finding/excavation guild the characters in the main campaign will be or have been working for. While my character will have maintained more connection with her family will have gone missing and been rumored to go missing in "the center of the hearth" . The players wont find this out for a good while in the game but I will be dropping little crumbs for those who've worked for the guild for a long time
Abyssal Satyr Traits
The combonation of the abbsyal and fae, both equally eldritch, gifted these children with certain giftsEldritch Ancestry
Your racial type is unknown to those without strong magik within them. It is a combonation of two of the oldest strains of sentient magical beings
Mirthful Leaps
Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Hellish Resistance
Resistance to fire damage
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Semi Formless
You can enter spaces that are one size smaller than you without squeezing
Hellish Imbuement
During the course of a long rest, you can take advantage of your flame-like nature to imbue one weapon with the ability to deal an extra
1d6 fire damage a number of times equal to your Constitution modifier within 24 hours.This damage increases to 2d6 when you reach 5th level, 3d6 at 11th
and 4d6 at 17th level
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