Homebrew Mind Flayer Species Details
They for the most part wont do anything if they don't see any benefit for themselves in the long or short run. although about as tall as a human (about 6 feet tall), they are slightly thinner then a human. originaly from the underdark they can travel out side it but their natural psionic abilities also made them respected in the eyes of the drow, beholders, duergar, and the other dominant races of the Underdark.
Mind Flayer Traits
Mind Flayers have the following traits and powers:Alignment
After after ceremorphosis a Mind Flayer starts to develop its own personality, if they grew up in a classic Mind Flayer group (very sadistic) will grow up as a lawful evil, some Mind Flayers however can be raised in a far less sadistic environment often leading to a lawful natural Mind Flayer, sometimes they can be even influenced by other races if abandoned at a young age rarely making them good.
Languages
A Mind Flayer can speak*, read, and write, Deep Speech and Undercommon, and have been known to learn Common quite quickly if they need to.
*although they can speak they often communicate telepathically, so strong in these ability's they can talk to multiple people at once telepathically.
Darkvision
Thanks to the Mind Flayer or its ancestors dwelling in the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Tentacles
a Mind Flayer's tentacles are a natural weapon, which they can use to make unarmed strikes. If they hit with them, they deal bludgeoning damage equal to 1d6 + thier Strength modifier, and when using your tentacles as an attack they can choose to have the target make a Strength DC of 12 or they become grappled. If a Mind Flayer kills a creature using there tentacles they can consume there brain healing the Mind Flayer for 1d4 + the amount of brains it has consumed in the last week.
Strong Mind
Due to the Mind Flayers strong mind and powerful psychic ability's a Mind Flayer can not have its mind Influenced by magic and has advantage on persuasion rolls
Age
llithids fully complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. Illithids live much longer longer than humans, but they do eventually die.
Size
Mind Flayers often stand somewhere around 6 feet. there body is very thin making them weigh considerably less then any other creature there size.
Speed
A Mind Flayer's base walking speed is 25 feet
Ability Score Increase
Gain one point to Wisdom and Intelligence
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