Homebrew GemLing* Species Details
“A star falls from the sky and into your hands. Then it seeps through your veins and swims inside your blood and becomes every part of you. And then you have to put it back into the sky. And it's the most painful thing you'll ever have to do and that you've ever done. But what's yours is yours. Whether it’s up in the sky or here in your hands. And one day, it'll fall from the sky and hit you in the head real hard and that time, you won't have to put it back in the sky again.”
―
**THIS IS HOMEBREW ONLY TO BE USED BY THE DM UNTIL FURTHER NOTICE**
To be greeted with stares and whispers, to suffer violence, assault, and insult on the street, to see mistrust and fear in every eye: this is a lot like the tiefling. However your lineage is more strange and unknown, a mix of infernal blood as well as from the Feywild. You have been endowed by Asmodeus—overlord of the Nine Hells, as well as Archfey bloodlines creating this strange ethereal-looking being. Their appearance and their nature, are not their fault but the result of ancient bloodlines, for which they and their children and their children’s children will always be held accountable.
Infernal And Archfey Bloodline
Infused with the magic of the Feywild and Infernal heritage, Gemlings share a few commonalities with one another but can differ widely in appearance, behavior, and attitude. Many Gemlings have a special physical characteristic that sets them apart from other creatures of their kind. For your Gemling, roll on the Gem heritage board to find out what Gemstone your body is infused with. Or choose the one that fits you best.
When Rolling for your Gemstone Heritage uses a D20
- Pearl
- Moonstone
- Opal
- Rose Quartz
- Smokey Quartz
- Tourmaline
- Amethyst
- Garnet
- Aquamarine
- Peridot
- Your Choice
- Jadeite Jade
- Lapis Lazuli
- Spinel
- Emerald
- Topaz
- Moissanite
- Sapphire
- Ruby
- Diamond
Appearance
Gemlings have large horns, like Teiflings that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. These horns are normally made of the Gemstone they have their lineage with. They have gemstone tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. The tails often are tipped with the Gemstone of their heritage or if the tail is a softer stone might be more valuable and consume the entire tail. Their canine teeth are normally sharply pointed, however not all have this feature. Gemlings' eyes are solid Gemstone colors often matching their gemstone heritage. This color can either be with or without a pupil.
Their skin tones cover the full range of human coloration but also include various shades of their Gemstone Heritage in a more muted color. They often have a slight stone-like shimmer across their bodies. Their hair, cascading down from behind their horns, is usually the opposite color of their Gemstone Heritage.
Self-Reliant and Suspicious
Gemlings subsist in small minorities found mostly in Small towns or human communities. Many people see these Gemlings as a pet or a Prize, as their horns can be worth Millions. Many who live in minority communities are at more risk, as thieves, poachers and other crime lords covet their horns and tails as prizes.
Lacking a homeland, Gemlings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a Gemling's companions demonstrate that they trust him or her, the Gemling learns to extend the same trust to them. And once a Gemling gives someone loyalty, the Gemling is a firm friend or ally for life.
Importance of their Horns
A Gemling's horns is as precious to them as their own lives. Their horns hold their magic lineage with the feywild, If a Gemling is pouched normally one horn is left; if both are cut off the Gemling will die. A Gemling's horns do grow back, however, it will take a decade for the horn to be mature.
HORN FACTS:
- Gemling Horns can grow as long as 4 ft long. (This being the record)
- Gemling's do not start growing their horns until they are ten years old.
- Horns come in all shapes and sizes.
- A Gemling can remain alive as long as one horn is still on its head.
- Horns take one decade to meet a mature size.
- Gemling horns often are worth 500 GP per horn.
Gemling Names
Gemling names normally fall into two categories. The first is that of descriptors of their Gemstone heritage. So it can be color, Strength, or how shiny they are. Or simple Human-type or Teifling Type Names. Most Gemlings will take on names given to them by their parents or by those around them.
Gemstone Heritage: Blue, Blanche, Shimmer, Shine, Strong, Rose, Karet... etc
MISTRUST
Gemlings are very suspisious of humanoids in general as they are often hunted down for their horns. Most are scared of certian races due to turamatic background or rumors between their kinds.
GemLing* Traits
Gemlings share certain racial traits as a result of their infernal and Feywild descent.Ability Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 1. You may also choose 1 Ability score to increase by 1.
Age
Gemling mature at the same rate as humans but live a little longer. Gemlings can live to about 200 years.
Feywild Magic
You know the druidcraft and faerie fire spells. You can cast faerie fire without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.
Size
Tieflings are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common, Sylvan and Infernal.