Homebrew Awakened Plant Species Details

The world is filled with many different plants, which can serve many purposes and be incredibly useful if you know how to handle them.  Most people, however, don’t count being helpful adventuring partners among those uses, but it may surprise you to learn that some plants have been awakened, either by the latent magic of their surroundings or by a powerful druid.  These plants often long to be free and wander the world, though many do not get to do so due to their stationary nature.  Some of them, though, manage to overcome their roots and roam the world, either by being carried in a pot or growing their root structure into the shape of limbs and walking amongst people.

Awakened Plant Traits

Awakened plants are not only sturdy and able to easily hide amongst other plants, they also have the ability to communicate with other plants freely and easily. Watch out for fire though, as it easily burns through your “flesh”.

Regeneration

You regain 5 hit points at the start of your turn when standing on soil.  If you take fire damage, this trait doesn’t activate until your next turn.

Plant friendship

You may cast speak with plants at will and you have advantage on all charisma checks made towards plants.

Plant camouflage

You have advantage on Dexterity(stealth) checks you make in any terrain with ample obscuring plant life.  Also, when you stand still, you are indistinguishable from an ordinary plant.

Fire weakness

You are vulnerable to fire.

Ability score bonus

You have a +1 to wisdom and a +2 to constitution.

Sustainment

You can’t consume traditional food. Instead, you need sunlight, water, and nutrients in soil to sustain yourself.

Sunlight absorption

You can sit in direct sunlight for 5 minutes, absorbing its energy.  Doing so gives you 2x your level temporary hit points until your next short or long rest.

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