Homebrew Nephilim Of Aasimar/Tiefling Decent Species Details

I remember that night clearly. It was a windy night, without a cloud in the sky, illuminated by a half-moon. I heard a banging on my door as I saw an armored Aasimar carrying a blue-skinned female Tiefling in his arms, with a bulging stomach. It was obvious to any, that she was pregnant. The Aasimar man asked for my help as his companion was about to give birth. I took them in and prepared what was needed for the birth. The Aasimar sat next to her and held her hand as she was going into labored breathing, and when she gave the final push, I gasped as I saw the baby that was born. Skin that started off human in nature until it reached the limbs where it resembled that of the mother's, Golden eyes without an visible iris, Rune like tattoos that spread all over the little one's limbs, And a animal like tail at the back of it's waist. The baby was not like anything I had ever seen or heard of before. But I knew the moment I saw it, that it was a sign of something, whether it be good or bad, I do not know. I have helped deliver many babies into this world since then, but this one I will always remember clearly.

—Gertrude Snitcher, village midwife of Siawthorn

A Nephilim is a hybrid between a Tiefling and an Aasimar their existence is inherently alien and the can only be born out of love between their parents, and it is impossible without such. They're incredibly rare and are usually outcastes to the world. Whilst the Tieflings are often despised and mistrusted, and Aasimar with reverence and awe, Nephilim are often received as both, in addition to a great fear. Their rarity mean that very few people have ever seen one, and those that do often don't understand what kind of creature they see - Infernal or Celestial. As a result, most people tend to stay away. Being viewed as a message from the gods, many Nephilim are of great interest to organized religions or at times cults, who both can either want to support and receive the favor of the Nephilim, or view the Nephilim as a threat.

Abomination Of Birth

 For the parents simply conceiving such a being into the world is strictly forbidden by the laws of the Outer Plane. This meaning unfortunately both the parents and the child itself will be hunted by many beings usually resulting in the child being hidden away and one if not both of the parents will meet their demise. Worry not for the Nephilim at an early age receives visions and guidance from their late parents via dreams. These dreams help warn the child of the dangers around them and to stay away from non mortal beings.

Outnumbered and Alone

Contrary to popular belief being born a Nephilim is nothing like being an Aasimar or Tiefling, whose births are celebrated and they each have a constant connection with a divine or infernal being to guide them through the harshness of the world. A Nephilim, on the other hand, if it doesn't feel the holy blade of an angel or damned infernal weapon of the nine hells tear through it before it can grow up, experiences life on the run, not only from the evil of the world but the good as well. Hunting parties of Aasimar, Tieflings, Devils, and Celestials hiding in plain sight, religious factions and states are all additions to a long list of creatures and beings that would like nothing more than to either possess or kill them. It is because of this they are a slow to trust, careful and evasive people. Few are capable of understanding how they may feel. Nephilim may find solace with other dark celestials, Fallen Aasimar, redeemed Devils or Tieflings who reject their devilish heritage. Nephilim may find adventurers good company, the constant traveling and odd job type of life fits into their runaway lifestyle and their aversion to garnering fame or renown is only to their allies benefit. While traveling  Nephilim will often attempt to conceal their true identities at all costs and may go without using their powers even in the most dangerous situations, often hesitating out of a personal fear of what could come of it if they were discovered.

Distorted Bloodlines

- Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

- Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice. From an early age, an Aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an Aasimar, granting a sense of destiny and a desire for righteousness. Each Aasimar can count a specific celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.

(Nephilim are hybrid of those both races and their appearance will often vary from the two.)

Physical Characteristics 

Due to their heritage, Nephilim will vary in looks with many different traits to distinguish them however the case they will all have the following trails that could help one identify a Nephilim.

- Nephilim are still rather human in nature at least regarding their biology, however most of the time they hardly resemble  that of a human or any of the other races within the mortal realm. The skin of a Nephilim will always be similar to that of the humans at first glance, but if one were to take a closer look at the limbs the color fades to resemble that of their mother's be it a godly white, supernatural blue, unholy red and what not. You'll always be able to tell if the mother was an Aasimar or a Tiefling by just seeing what color the limbs fade into with the fingers and feet of a Nephilim being the exact same color of their mother's. Besides the fade of one color to the other, when you examine the limbs of a Nephilim you'll notice what seemed to be a bunch of weird scars or tattoos were actually mystical runes that vary in origin. Theses Runes will glow when exposed to powerful magic or when a Nephilim is preforming magic. When it comes to the head you'll notice that the eye is a pupiless, single solid color that gives off a soft glow in the dark, the hair is usually an unnatural light color, and the ears might resemble that of a half elf's. If they have any, horns and tails are typically smaller then that of their full Tiefling parent and lest devilish in nature taking a more animal like appearance. For the characteristics that don't often manifest in the material world such as wings, halos and in some cases horns they too never fully resemble that of their lineage but instead look like an otherworldly mix of the two.

Nephilim Of Aasimar/Tiefling Decent Traits

Nephilim will share certain racial traits as a result of their descent.

Ability Score Increase

Your Charisma, Strength, and Dexterity score all increases by 1.

Age

Nephilim mature at the same rate as humans, usually appearing youthful even at their oldest at 130 they won't look a day over 30

Alignment

As bloodlines of a Nephilim counter each other they tend toward no particular alignment. The best and the worst can be found among them.

Size

Nephilim are about the same size and build as humans, but can vary in size from 4-8 ft.

Speed

Your base walking speed is 30 feet.

Planer Sense

Thanks to the influence of both extra planer bloodlines, you have Superior Vision in dark and dim conditions. You can see and dim light within 100 ft of you as if it were bright light, and in Darkness as if it were dim light. You have also gained the ability to see with Truesight as a means of survival against those who would wish you harm. 

Otherworldly Resistance

You have resistance to fire and your choice of Necrotic or Radiant damage.

Immortal Legacy

Due to having a mixed linage as an action you can use the powers of Healing Hands on yourself, allowing you to regain a number of hit points equal to your level. However, when using this power on another mortal being, it takes 2 creatures. As an action the creature you touch with one hand gains the caster's level in hit points, the other creature touched loses the same amount of hit points (Your character can be one of the creatures). You can use this trait 3 times per short rest.

Languages known

You can speak, read, and write in Common, Infernal, and Celestial.

Always On The Run

Because of what you are many beings would wish harm upon you. As a means to stay safe Nephilim have learned certain spells and always have them prepared to use. You know the thaumaturgy dancing lights and [Tooltip Not Found] cantrips. When you reach 3rd level, you can cast the hellish rebuke and the invisibility spell as 2nd-level spells once with this trait and regain the ability to do so when you finish a short rest. When you reach 5th level, you can cast the pass without trace spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Accursed Bloodline

The blood that runs through your veins is a dull golden ichor. If it is spilled it has an unpleasant smell and taste to it. If not contained the spilt blood will slowly begin to evaporate into thin black smoke. The effect when you bleed and are at or below half of your hit points (rounded down) has a chance to frighten enemies of a C/R of at least half or lower of your character level. If an enemy is within 30 feet of you and can see you they can make a Wisdom Saving throw against your save DC of 8 + Your Charisma Modifier + Your Proficiency Bonus. If they fail they are Frightened, if they succeed they are immune to this effect for 24 hours.

Ethereal Wings

At 1st-level hen you are falling you can glide as if under the effect of the Feather Fall spell. Creatures with Truesight or that can see into the ethereal plane can see these wings.

At 3rd-level your wings are strong enough to allow you to fly at 1/2 your walking speed.

Upon reaching 4th level your able to manifest your wings into the material world.

At 5th-level your wings have matured and are strong enough to allow you to fly at your normal walking speed. You must combine total ground and flying movement, the dash action can be used for this trait.
At 10th-level as a reaction, your wings can become an ethereal shield, covering your body and give you a +1 bonus to AC.
 
One you reach level 20 your wings have grown so strong, they repel energy. When using your wings as an Ethereal Shield you gain resistance to psychic, thunder, and force damage. You can also fly 1 1/2 your walking speed. You must combine total ground and flying movement, the dash action can be used for this trait.

Flight

(Just putting this hear to manage Flight Levels)

Flight

(Just putting this hear to manage Flight Levels)

Flight

(Just putting this hear to manage Flight Levels)

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2021 5:00:35 AM
6
0
--
Coming Soon
2/10/2021 5:13:24 AM
6
0
--
Coming Soon
2/11/2021 10:12:16 PM
33
0
--
Coming Soon
2/12/2021 12:47:41 AM
19
0
--
Coming Soon
2/12/2021 1:43:19 AM
21
0
--
Coming Soon
2/12/2021 2:48:31 AM
22
0
--
Coming Soon
7/10/2021 11:05:16 PM
94
6
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes