Homebrew Cambions Species Details

Spawns of Evil

The circumstances surrounding a cambions birth are usually gruesome, rarely pleasant, and very uncommon. Often the result of the efforts of a fiend-worshipping cult or a dark pact between mortals and fiends, cambions have their lot cut out for them before they are even born, with the evil that forms part of their nature being either fostered or poorly controlled by their parental figures. The lack of filial bonds, friendships, or emotional attachments sets them on a very narrow path towards evil, yet this is not always the case. Either by outside intervention or their own volition, cambions can choose a different path, be it for good or for bad, setting aside the purpose that was imposed onto them. 

Unwitting Pawns

Although very aware of what they are and the conflict between good and evil that underlines the cosmos, cambions usually find themselves caught in the machinations of their fiendish parents. This is no mear accident, even the wild maelstrom that is the mind of a demon is leaps and bounds over the mental capacity of regular mortals, so its common for all fiends to hatch schemes that spam millennia with every event set carefully in motion in order to achieve their nefarious ambitions, siring offspring is just one of the many ways fiends find to influence the otherwise inaccessible material plane. So while a cambion might think that they are in complete control when pursuing an evil goal, in reality, they are probably playing right into the hand of their fiendish parent.

The Heart of a Human, The instincts of a Fiend

The mind of a Cambion is a troubled thing, even if they are completely set in their evil ways they always harbor an inner turmoil stemming from the two aspects that make up their body, mind, and soul. To a cambion born of Devils, the world is an unruly and unorderly mess that must be set straight. To one born of Demons, the world is way too quiet and stale with nothing distracting them from the constant impulses of violence that assault their minds. To one who's born of yugoloths and other fiends, nothing is ever quite right. A constant sense of misplacement haunts them. These factors combined with the fact that they are acutely aware of what they are and what their existence means to the wider cosmos while mortals lead their lives blissfully unaware often leads to cambions seeing themselves as superior. Only by learning to ease their minds and putting these notions to rest can a cambion ever find true peace.

 

Cambion Names

Cambions usually get either a human or a fiend's name, depending on which of the two they were raised by. Like all fiends, if you know a Cambions true name you can gain full control over them. However, while a cambion is born knowing its true name, it does not have to share it with anyone, even if charmed or under another spell effect. A cambions true name is often in Abyssal or Infernal, and so difficult to pronounce that even those who are fluent in either language will have a very hard time pronouncing it.

Mistaken Identity

Sharing many visual similarities, Cambions aften get confused for Tieflings when seen in public. With this coems the fear and mistrust. Strange happenings and bad luck might be blamed on the Cambion, and store owners will keep a mistrusting eye on them. Town guards will automatically assume the worst, and might follow a Cambion around town for a few days.

 

Cambions Traits

Cambions have certain racial traits as a result of their fiendish descent.

Dark Gift

You gain a special ability depending on the type of fiend that sired you. Starting at level 3, you choose one of three dark gifts

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Tieflings mature at the same rate as humans but live a few years longer.

Alignment

Cambions usually share their alignment with their fiendish parent, lawful for devils, Chaotic for demons, and neutral for other fiends. However they do have a strong natural bend towards evil.

Size

Cambions are about the same size and build as humans. Your size is Medium.

Speed

Your base walking and flying speed is 30ft

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Talents

You have resistance to fire and poison damage. You can also cast Produce Flame at will

Languages

You can speak, read, and write Common, Infernal and Abyssal

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