Homebrew Reconnaissance Warforged Species Details
The Warforged were built to fight in the Last War. After House Cannith's breakthrough allowed them to mass produce fully sentient soldiers, they began further experimenting with the forms these warriors could take. One result of this experimentation was the Reconnaissance Warforged, a specialized model designed to scout behind enemy lines. To enable their machines to hide in plain sight, the engineers took great pains to make their forms resemble those of the area's native fauna, with a strong preference towards varieties capable of flight to enable a hasty retreat should they be spotted.
Reconnaissance Warforged Traits
The Reconnaissance model has similar traits to the standard Warforged, but modified for their small size and avian nature.Animal Fascimile
You are modeled after a particular kind of avian creature, and the resemblance is uncanny. On first glance you are indistinguishable from a small or tiny avian creature of your choice (potential forms include small birds, bats, or particularly large flying insects). Observers can distinguish you from a real animal on physical contact, having a passive perception above 17, or succeeding an DC17 check on Animal Handling, Perception, or Investigation.
Ability Score Modification
Your Dexterity score increases by 2, your Strength score decreases by 1, and two other ability scores of your choice increase by 1.
Size
Your height and weight are both of your choosing, but must fall within the normal ranges for the small/tiny avian creature you have chosen to resemble.
Speed
Your base walking speed is 30 feet, and your base flying speed is 60 feet.
Fly
You can fly at a speed of 60 feet, and at a maximum height of 90 feet, for up to 60 cumulative minutes per short or long rest.
While flying you forfeit your bonus action.
Constructed Resilience
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage
- You do not need to eat, drink, or breathe
- You are immune to disease, though necrotic damage may make your facsimile less convincing
- You don't need to sleep, and magic can't put you to sleep
Alignment
Most Warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
Sentry's Perch
When you take a rest, you must spend at least one or six hours (for a short or long rest respectively) in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
You may rest while perched atop an object or friendly creature, even if said perch is moving, so long as your rest is not interrupted.
Integrated Protection
- You gain a +2 bonus to Armor Class
- You can only don armor with which you have proficiency, and the total weight of donned armor cannot exceed ten pounds. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour remove it. You can rest while donning or doffing armor in this way.
- Your armor cannot be forcibly removed from you while you live.
Avian Attack
Your melee attacks deal 1D4 piercing damage as you rake, peck, bite, or sting the target.
While attempting to wield a weapon that is two handed or weighs more than fifteen pounds, attack with disadvantage.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice.
You may also mimic the noises made by your chosen animal form, though you do not comprehend them.
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Posted Apr 3, 2024My son was wanting something just like this for a NPC companion! This is awesome!!!