Homebrew Doll Species Details
"Doll making is an ancient tradition. My dolls come from the threshold between the planes. Each has a foot in this world and one in the afterworld."
— Monspique, the Dollmaker
From the finest porcelain, the shiniest of metals to the softests of fabrics, Dolls have kept company to the children throughout Toril. They have been subjected, however, to various dark magic rituals, voodoo, and vessels for wandering souls.
Doll Traits
The reasons for returning back to the material world have manifested into power, how you use it is entirely up to you.Ability Score Changes
Your Charisma score increases by 1 and Intelligence score decreases by 1.
Age
Your age means nothing, you don't grow old and do not suffer the consequencies of old age. However, you need to clean and maintain your vessel otherwise it can crack, colour may fade and clothes can be torn.
Alignment
Your alignment is the same as that in your previous life.
Size
The vessel's size can either be Medium or Small.
Speed
Your base speed is 30 feet.
Damage Resistance
You have resistance to the following types of Damage:
• Cold, Poison, Thunder, Lightning and Psychic
Damage Vulnerabilities
You are vulnerable to the following types of damage:
• Bludgeoning, Piercing, Slashing and Force
Gloomy Atmosphere
A Doll possessed by a soul radiates energy. This energy can be passively perceived by any creature within 30 ft. of the Doll and has two properties; negative energy or positive energy.
Negative Energy
Holding a grudge against a living creature and not having fullfilled its dreams, a soul that radiates negative energy gainst the following trait:
The radiation of negative energy causes the people around them feel their anguish. This causes any creatures the Doll chooses within 30 ft. of it, unless immune to Charmed, Frightened or Fatigued, feel worned out, leading to lazy thinking and aversion to doing vigorous activities.
Negative Energy Traits
You can select up to one creature within your range. The creature rolls a WIS saving throw, if failed the creature is rendered Incapacitated for one turn and is dealt 1d8+2 Necrotic damage. If the creature succeeds on the saving throw it is dealt half as much damage and doesn't lose its turn.
The selected creature sees an instant image of its worst nightmare, stunning it and rendering it incapable of taking an action in its next turn.
Positive Energy
Having fullfilled its dreams and lived a happy life, a soul that radiates positive energy gains the following trait:
A soul that holds no grudges against the living, radiates a charming aura causing creatures, unless immune to Charmed, feel safe near it. Unless the player or their companions are hostile towards a creature, the creature trusts the doll and will be friendly towards it.
Soul Bending
At level 5, having learned the secrets of the soul bending you have the ability to create vessels for wandering souls, remove the soul from a vessel and manipulate the soul of a creature.
Manipulate Soul
You choose a creature within range. The creature must succeed on a Wisdom saving throw (15 + Wis modifier) or its soul is vulnerable granting the player the following options:
• Damage Soul: The player can choose to attack the soul of the creature dealing 4d8 Psychic damage.
• A change of mind: The line between soul and mind is thin and the connection between the two strong enough allowing one to manipulate the other. The player can choose to turn a hostile creature friendly or hostile towards anyone within 60 ft. of it.
• False Hope: The player can choose to display an illusion of the creature's deepest desire, rendering it Incapacitated for the duration.
The creature can reroll the WIS saving throw at the start of each its turn. The spell dispells after one minute, if the creature succeeds on the saving throw or if the creature is damaged. Healing the creature also ends the spell.
Create Vessel (Player only, for NPC use simply select the type of Material for the Doll)
(Player only) You choose an unoccupied space within range and choose one of the following material components:
• Porcelain: A porcelain doll appears in the space, consuming 20 pounds of porcelain.
• Gold: A golden doll appears in the space, consuming 7 pounds of gold.
• Steel: A steel doll appears in the space, consuming 10 pounds of steel
Each material grants the vessel different properties:
• Porcelain: +2 Dexterity, -3 Strength / NPC Stats: Strength: -1 | Dexterity: +2 | Constitution: 0 | Intelligence: 0 | Wisdom: +1 | Charisma: +2
• Gold: +2 Strength, +2 Constitution, +20 HP / NPC Stats: Strength: +2 | Dexterity: -1 | Constitution: +1 | Intelligence: 0 | Wisdom: 0 | Charisma: +2
• Steel: +1 Dexterity, +1 Strength, +1 Constitution, +10 HP / NPC Stats: Strength: +1 | Dexterity: +1 | Constitution: +1 | Intelligence: 0 | Wisdom: 0 | Charisma: +1
The vessel remains incapacitated until a soul inhabits it. Spells such as Animate Object may control the doll too.
Guide Soul (Player only)
You locate and guide nearby wandering souls towards an empty vessel. The DM rolls a 1d4 to determine whether the soul that inhabits the vessel radiates Negative or Positive energy (See racial features).
1-2: The soul radiates Negative energy.
3-4: The soul radiates Positive energy.If the soul radiates Negative energy, then upon entering the vessel the player needs to throw a Wisdom saving throw (DC 12 + Character's Level). On a successful save the soul is friendly towards the player and and heeds their command. On a failed save the soul is neutral towards the player and ignores any attempts to command it.
The player may choose to remove the soul from the vessel by rolling a 1d20 + Wis modifier (DC 12 + Character's Level). On a successful roll the soul is friendly, on a failed roll the soul turns hostile towards the player and their companions.
Languages
You can speak, read and write Common.
Blindsight
A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. You can perceive your surroundings up to 60 ft. from your location.
Previous Versions
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8/10/2020 10:29:54 PM
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7/13/2021 11:10:50 PM
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