Homebrew Awakened Husky Species Details
Siberian Huskies are dogs that are commonly used as sled dogs because they are strong and they have thick coats to help them survive in the cold, snowy weather. They are very fluffy and very playful dogs that usually have quite the silly personality. Even without being awakened, they are some of the more intelligent dogs. Siberian Huskies are very creative, which usually results in them being expert trouble makers. They are known for getting into things they definitely should not be getting into.
Awakened Huskies are slightly different from normal huskies. They are a lot stronger, faster, and smarter than the average husky. However, they still share the same dopey and silly personality with their normal husky counterparts. On the off chance you know an awakened husky, they are often very troublesome. They like to take things from adventurers and either chew them up, play tug of war, or just have the adventurer chase them around for a bit before giving it back.
Awakened Husky Traits
An awakened husky is a stronger, smarter, and faster dog, and has a large fluffy coat that both protects it from the cold and insulates it from the heat.Size
Your size is medium
Fur coat
Your fur coat gives you resistance to cold damage
Keen Senses
You have advantage on perception and investigation skill checks that involve smelling or hearing.
Speed
You have a 35ft movement speed when running on all fours.
Bite Grapple
Using your strong jaw and sharp teeth, when you land a successful grapple check, your target takes an additional 1d4 of piercing damage.
Canine Language
Awakened Huskies can speak and communicate with other canine species. This includes wolves, other breeds of dog, foxes, and anything else that resembles a canine species. They also know common and one additional language, but cannot speak it, unless via telepathy or any method normally used to communicate with animals.
Bite
Using your strong jaw and teeth, you bite to inflict 2d4 + STR + Proficiency piercing damage. (Scales with level)
Ability Score Increase
You gain 2 Charisma and 1 Dexterity.
Pounce
You lunge at the target. On hit, they take 2d4 bludgeoning damage. (Scales with level) The creature must succeed on a DC 8 + proficiency + STR modifier or be knocked prone.
Animal Paws
Due to your paws not being able to hold onto any sort of weapon, you cannot use simple or martial weapons. However, you can use your paws and mouth to perform spells. You can perform the verbal components of a spell by speaking. (Although to anyone who isn't a canine or doesn't speak canine, it just sounds like a series of barks and howls.) You can use your paws to perform the somatic components of a spell, and you can reach into your component pouch or saddle bag using your mouth to grab material components. You cannot wear armor unless it is specifically tailored to you for an extra amount of GP that is decided by your DM. You can use magical items, so long as you can describe in a reasonable way how you plan to use them, and if your DM approves of it.