Homebrew Blood-Cursed Species Details
Born from the union between a mortal and a vampire, made possible through divine or fiendish intervention. They share many of their vampiric parents powers, and only mildy suffer from their weaknesses. They walk the line between two worlds, not fully accepted in either, and often shunned by other mortals. Because of this they are often outcasts, traveling alone, or with similarly shunned individuals such as tieflings, half-orcs, etc. They often succumb to the evil in that runs in their veins, but occasionally some turn to the light, and reject their cursed bloodline, instead choosing to rid the world of creatures like the ones who created them, and the like.
Blood-Cursed Traits
Blood-cursed share the strengths, and weaknesses of both their mortal, and vampiric creators.Superior Darkvision
As a hybrid of vampirism, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Unnatural lifespan
Life expectancy is triple that of the mortal parents race, I.E a human-based blood-cursed can expect to live between 240-300 yrs.
Ability Score Increase
+2 to dex and +1 to charisma scores +1 to con
resilience of undeath
Resistance to necrotic damage, immunity to disease, advantage on saving throws versus Charm effects. Vulnerability to radiant damage
Innate spellcasting
as the blood cursed progresses in power, he becomes able to tap into arcane energies within. Charisma is your casting stat.
You know the thaumaturgy cantrip.
level 5 - darkness at will once per day
Level 5 - Misty step once per day
level 10- gaseous form once per day _self only, for 1 minute
level 14 - polymorph self into bat, rat, wolf, once per day, for one hour.
The beast within
The blood cursed must feed to stay alive. For every 3 days, he/she must feed on a humanoid, or suffer one level of exhaustion, that cannot be removed by any means other than a wish spell, or feeding.
Feed: Blood cursed can make a special melee grapple attack using either strength or dex, versus the opposing strength. On success the blood-cursed can perform a bite attack (that can crit) inflicting 1d4 piercing +1d6 necrotic damage. Any damage inflicted in this way, heals the blood-cursed by that much. The amount of necrotic damage increases to 2d6 for level 4, 3d6 for level 8, and 4d6 for level 12. When using this attack, the blood cursed can remove one level of exhaustion from hunger. The blood cursed can perform this attack once per short rest
Create Claws: The blood cursed can also take 1d4 damage to grow claws as a bonus action that inflict 1d6 slashing damage in melee. The blood cursed can create claws once per short rest.
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