Homebrew Dungeons and Doggies Species Details

The race presented here allow you to play humankind’s (or elvenkind’s, or dwarvenkind’s etc.) Best Friend, the noble and companionable dog. There are racial rules, class options, feats and other rules to allow for the addition of a dog character to a party or even a whole party of canine adventurers.

Dungeons and Doggies Traits

Charisma +1, The subraces available influence your racial traits

Ability score increase

Your Charisma score increases by 1.

Age

Dogs reach maturity around 18 months and usually live between 10 and 15 years.

Alignment

Dogs tend towards good alignments due to their natural urge to be helpful, but there are exceptions to this.

Size

Dogs vary in height and length enormously. Your size is dependent on your subrace.

Speed

Your base walking speed is 30 feet.

Languages

You can ‘speak’ and read Common and two extra languages of your choice. Note that dogs do not necessarily use speech; whilst they can understand their chosen languages, the specifics of how they communicate are left to the players. Some possibilities include having the full ability of speech, being uncannily effective at conveying meaning through gesture and sounds (“I think she is saying the kids are down the well”) or having another character who can understand and interpret for the dog. Regardless of how the dog expresses itself, it is assumed that it is communicating with its allies with sufficient fluency as to avoid any penalties to rolls.

Keen Senses

Advantage on Perception checks based on smell or hearing and disadvantage on Perception checks depending upon colour recognition.

Best Friend

Dogs may cast the Charm Person spell using Charisma as the spellcasting ability once per long rest . No spell components are necessary. The DC for this ability is 8 + your Charisma modifier.

Worse than the Bark

You have a natural bite attack. You are proficient with this attack and it counts as both a weapon attack and an unarmed attack. This attack does 1d4 + your Strength modifier damage. This increases to 1d6 + your Strength modifier at level 5 and 1d8 + your Strength modifier at level 10.

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