Homebrew Cenotaur [Minotaur/Centaur Hybrid] Species Details

Deep in the plains, a group of adventurers run in terror as they are chased by a stampede of massive looking creatures with four legs, humanoid torsos, and the head of Bulls, Mares, and Buffalo. The party makes it to a campsite, only loosing their guide who couldn't run fast enough.

A hybrid of the Centaur and the Minotaur, they have developed the gigantism trait and are larger than both parents. They have the aggression of the minotaur, with the speed of a centaur. no one knows how they came to lift, but that they have become nearly mythical in some cultures. They can be both Fear inspiring and persuasive. They can cause anyone they meet and need to change their life.

While these creatures are known for their wisdom, they are also strong. Because of this they typically are Barbarians, or Druids, with the rare exception of some being Rangers.

Cenotaur [Minotaur/Centaur Hybrid] Traits

A hybrid of the Centaur and the Minotaur, they have developed the gigantism trait and are larger than both parents. They have the aggression of the minotaur, with the speed of a centaur.

Age

While both parents live to be roughly the same age as humans, but due to the gigantism trait they developed they can only live up to 50 years, reaching maturity at the age of 12.

Size

While very big, the Centaur is still considered Medium when a player race. They reach up to the height of 10 feet tall.

Gigantism

Due to your massive size, you can push, pull, grapple, carry as much as one size larger. Do to this, you can also carry one Non quadrupedal creature of medium size or smaller.

Speed

Cenotaurs can travel 40 feet in a turn, much like their centaur parents.

Charge/Gore

If traveling at least 30 feet, you can make a bonus action attack with your horns or hooves depending one where the target is. If the target is in front of the player, you can either use hooves or horns, however if the target is behind the player, only the hooves can be used. Horns do 1d6 plus Strength in Piercing damage. Hooves do 1d4 plus Strength in Bludgeoning damage

Imposing Presence

Due to your massive size, you are proficient in either Intimidation or Persuasion.

Survivalist

You are proficient in one of three skills: Medicine, Nature or Survival

Stats

Due to the mass of muscles Cenotaurs are built with, they have a +2 to Strength and a -1 to Dex. They are hardy, with a +1 to Con, and just as wise with a +1 to Wis

Languages

You can speak Centaur, Minotaur, and Common. In that order

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