Homebrew Dogfolk Species Details
Bounding across the wilds, dogfolk from the Feywild embody a spirit of freedom and cuteness.
Dogfolk are bipedal, with the characteristic long legs of the animal they resemble and fur in a variety of colors. They share the keen senses and powerful legs of doglike creatures and are full of energy, like a wound-up spring. Dogfolk are blessed with a little fey charm, and they often find their enemy’s petting them instead of attacking.
Dogfolk Traits
Your Dogfolk character has the following racial traits.Ability Score Increase
When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
None of these scores can be increased above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
You are a Humanoid.
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Design Note
The “Creating Your Character” section provides special character-creation rules for the race options in this article. The races that use these rules can coexist seamlessly with races that use other rules. For example, the race options in the Player’s Handbook have built-in ability score increases, while the races in this article don’t. Race options from both sources can adventure together.
If you’d like a race that doesn’t appear in this article, such as an elf or a dwarf, to have similar ability score flexibility, the book Tasha’s Cauldron of Everything provides a rule, called Customizing Your Origin, that gives you that flexibility. That book also gives you the option of building your own race, rather than choosing an existing one. That option is called the Custom Lineage. No matter which option you choose for your character—a race in this article, a Player’s Handbook race, a race modified by the Customizing Your Origin rule, or a Custom Lineage—you can adventure with characters who are built with a different option.
This sidebar builds on the design note in our previous Unearthed Arcana, “Gothic Lineages.”
Size
You are Medium or Small. You choose the size when you gain this race.
Speed
Your walking speed is 30 feet.
Doglike alertness
You add your proficiency bonus to your initiative rolls.
Keen nose
You have proficiency in the Perception skill.
Charming gaze
When you fail a CHA saving throw, you can use your reaction to roll a d4 and add it to the result, potentially turning the failure into a success.
Mad rush
Once during each of your turns when you take the dash action you may move up to 10 feet further than usual. This extra distance doesn’t cost movement, but you can rush only if your speed isn’t 0.
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