Homebrew Drathkin Species Details

Born of drath, as their name proclaims, the drathkin walk proudly through a world that greets them with fearful incomprehension. To any Drathkin, the clan is more important than life itself.

All Drathkin have a Red-Brown Pigmentation and can be either female or male. Drathkin, because of their tough exteriors, are often seen with more grueling and hard-working jobs. Because of this, they can be looked down on as meatheads or as just poor, but they are full of pride for their work and honor for doing what needs to be done.

Drathkin Traits

Your drath heritage manifests in a variety of traits you share with others.

Ability score increase

Your Charisma score increases by 2, and your Constitution score increases by 1.

Age

Young Drathkin grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size

Drathkin are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

You have a walk speed of 30ft.

Breath Weapon

You can use your action to exhale destructive energy. When you use your breath weapon, each creature in a 15ft. cone must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You are resistant to fire damage

Hardened Scales

Once per short rest, as a reaction when you would take damage, gain +5 to AC till the start of your next turn. Increase this bonus by +2 when you reach 6th level, 11th level, and 16th level.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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