Homebrew Eldritch Abomination Species Details
A being of incomprehensible morality and unfathomable intellect native to the far realm. Often disguised under a humanoid disguise, they walk among mortals, imitating their customs and mannerisms for various reasons. Some shamble the material plane with a curious disposition , others have more... vile intentions. Either way, they are here to gather knowledge and inhabit this alien world for an undefined amount of time.
Ability Score Increase: Your Intelligence score increases by 2. In addition, one other ability score of your choice increases by 1.
Age: Abominations have an unknown lifespan, although it is known their prescence in the mortal planes reduces it by a considerable amount.
Alignment: An abomination is very impressionable during the early stages of its development, and while it typically enters the realm as True Neutral, it quickly changes based on its experiences.
Size: In their natural forms, abominations average between 6 to 7 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision: Familiar to the unending darkness of the far realms. You can see in dim light withing 60ft of you as it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
A Flesh Disguise: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
Beyond All Comprehension: As an action, you can shape your amorphus body into one of the options on the following options.
- Extra Limbs
:You grow two extra apendages. If they are arms, they can wield weapons you have proficiency with, and will grant an extra attack when you perform an attack action. If they are legs, you gain an extra speed of 15 feet. - Shambling Tendrils: One or two of your arms transform into massive tentacles. They can deal 2d4 bludgedoing damage + your STR mod and have a reach of 10 feet. If the target is a creature you can attempt to grapple (DC 16) after a succesful hit. Until the grapple ends, you can't use your tentacles on another target.
- Eyes of the void: You grow a second pair of eyes in any part of your body of your choice. You gain advantage on any sight related perception checks.
- Aerial Adaptability: You grow a pair of unperfect wigs similar to those of a bat. You gain a flying speed of 15ft.
- Aquatic Adaptability: You grow a pair of gills. You can breathe underwater.
Knowledge of the Ageless: You gain proficiency with two of the following skills of your choice: Arcana, History, Investigation, Deception, Intimidation.
Languages: You can speak, read and write Common, Deep Speech and one other language of your choice.
Eldritch Abomination Traits
A being of incomprehensible morality and unfathomable intellect native to the far realm. Often disguised under a humanoid disguise, they walk among mortals, imitating their customs and mannerisms for various reasons. Some shamble the material plane with a curious disposition , others have more... vile intentions. Either way, they are here to gather knowledge and inhabit this alien world for an undefined amount of time.Darkvision
Familiar to the unending darkness of the far realms. You can see in dim light withing 60ft of you as it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Knowledge of the Ageless
You gain proficiency with two of the following skills of your choice: Arcana, History, Investigation, Deception, Intimidation.
Languages
You can speak, read and write Common, Deep Speech and one other language of your choice.
Beyond All Comprehension
As an action, you can shape your amorphus body into one of the options on the following options.
- Extra Limbs
:You grow two extra apendages. If they are arms, they can wield weapons you have proficiency with, and will grant an extra attack when you perform an attack action. If they are legs, you gain an extra speed of 15 feet. - Shambling Tendrils: One or two of your arms transform into massive tentacles. They can deal 2d4 bludgedoing damage + your STR mod and have a reach of 10 feet. If the target is a creature you can attempt to grapple (DC 16) after a succesful hit. Until the grapple ends, you can't use your tentacles on another target.
- Eyes of the void: You grow a second pair of eyes in any part of your body of your choice. You gain advantage on any sight related perception checks.
- Aerial Adaptability: You grow a pair of unperfect wigs similar to those of a bat. You gain a flying speed of 15ft.
- Aquatic Adaptability: You grow a pair of gills. You can breathe underwater.