Homebrew Centaurus Species Details

This equines have the most versatility, when it comes to war tactics, agriculture to even weaponry this race will make sure their home isn't in danger when they're around. This race is family orientated making sure the old and next generations have well treatment and value their hair as a connection to their ancestors. with that they braid and decorate their hair. Length depends on occupation if its something warbased or need a certain ammount of agilty its trimmed and kept in a top knot while other occupations find other ways to keep in manageable.

Centaurus Traits

Your charter has the following traits. These traits are suitable for various types of Centaurs with or without fey ancestry.

Ability Score Increase

Strength score increases by 2 and your Wisdom score increases by 1.

Age

Centaurs mature and age at about the same rate as humans.

Allignment

Centaurs are inclined toward neutrality. Those who join the Selesaya are more often neutral good, while those who join the Gruul are typically cha- otic neutral.

Size

Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium. 

Speed

Your base walking speed is 40 feet.

Fey

Your creature type is fey rather than humanoid.

Charge

If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Hooves

Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning dam- age normal for an unarmed strike.

Equine Build

Equine Build. You count as one size larger when de- termining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, cach foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Survivor

You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Na- ture, or Survival.

Languages

You can speak, read, and write Common and Sylvan. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces. 

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